@Toby,

So from your statement, you've already done this for Windows, correct?

So the main advantage of MacPorts is that is does the heavy lifting for the
source dependencies?  From your knowledge does MacPorts need to make
changes for these dependencies to compile or could we make what would be
the equivalent of a wget on each source package and just extract?  Am I
over thinking this?

What I don't want at the end of this is a KDE decorated Window that's drawn
to an X11 screen with a bunch of unnecessary QT deps.  I would like to do
what you did with the Windows side.

That said, you must have a pretty well outlined process for the window
side, right?  Or did you do the equivalent of a MacPorts for Windows and
just grab the DLLs needed to run?

I'm sorry for so many questions, I'm just trying to gauge the feasibility
of this and the QT5 tutorials make Mac Development seem like a breeze where
as the MacPorts tutorials make it look much more daunting...


-Tres



- [email protected]


On Thu, Mar 20, 2014 at 5:20 AM, Tobias Doerffel
<[email protected]>wrote:

> Again, it wouldn't change *anything* even if we would add Qt project
> files and/or bundle the sources of the about 10-15 external libraries.
> These libraries all are independent projects which still need to be
> built for the target platform using their individual and specific
> build system (some use autotools, some CMake, some a custom configure
> script, some a Makefile only, ....). Like for any platform, someone
> needs to take care of building these libraries individually (that's
> where MacPorts jumps in) for the target platform. On Linux, we can
> simply install these libraries. If it wouldn't be for my private PPA
> with cross-compiled MinGW packages, building LMMS for Windows would be
> a mess too.
>
> Once the deps on the target platform are available, building LMMS with
> CMake is absolutely no problem (you can even generate program bundles
> using CPack).
>
> Toby
>
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