Il 26/11/2014 22:12, Vesa ha scritto:
On 11/26/2014 11:02 PM, DeRobyJ wrote:
At all xD

For the attack, ok, this should fix the Start Point click.
But what about loop point?

Adjusting loop points to get smooth looping is a forgotten art, remembered only by the ancient tracker wizards...

Admittedly LMMS doesn't really provide very good tools for finetuning loop point positions. You can try holding shift while adjusting the loop point knob, or just nudging it with the scroll wheel until you hit a sweet spot.

There's such a concept as "crossfade loop" which is used in some trackers and DAWs (IIRC FT2 supported this, maybe Renoise?). It's quite brilliant really - the previous loop is crossfaded with the next loop iteration, ensuring foolproof smooth looping.

This would be a nice thing to implement in LMMS. I could give some pointers if someone wants to take a crack at this.

Also, End Point is at a certain point in time for one frequency, but if you change frequency, you should accordingly change Release

Why?

1 - Interesting, if we are using loops, but...

2 - End point is actually a point in the sample. Release is a point some secs after the key-press. Assuming that we have adjusted Release and the click is right after Amplitude gets to 0. If you play a lower note, End point will be some time after, while Release is the same. Click is still after Amplitude gets to 0, so we don't hear it. If you play a higher note, End point will be some time before, and Release may not be finished, /so we hear the click/. The higher the pitch, the faster the sample, the nearer is the End Point from the key-press, while Release remains the same.
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