You say not support mobile devices. Take a look at the libreoffice remote which 
allows you to control presentations over blue tooth from ones tablet. I think 
we could do the same. 

On Thursday 16 January 2014 09:30:37 you wrote:
> On 01/16/2014 03:44 AM, Jonathan Aquilina wrote:
> > I think as discussed previously SVG's are the way to go especially
> > with such a wide range of devices from mobile devices to very large
> > screens it would make things easier im sure. as well it would prepare
> > us for a mobile version if we so desire to target mobile platforms.
> 
> Well, I think, if we at some point decide to branch out to mobile (which
> I don't know if it's a good idea, I'll explain below), then we would at
> that point have enough resources for doing a mobile port. And at that
> point, I think it's a very small concern to redo some icons/images to
> .svg:s if so needed.
> 
> Another thing is, when you go to mobile, you need entirely different
> UI's. It's not enough to just take a desktop UI and enlargen all the
> widgets. If the unpopularity of things like windows 8 and unity has
> taught us anything, it's that mobile devices and desktop computers need
> different interfaces. You can't expect one interface to work well in two
> wildly different form factors. So we'd end up redoing a large part of
> the UI graphics anyway, regardless of if they're in SVG format or not.
> 
> Then there's the question of whether it's a good idea to go for mobile.
> It seems like a trend these days, everyone must go at mobile! But must
> they, really? There's already lots of competition in the mobile space,
> there are audio "apps" on mobile platforms, and the competition on
> mobile is fierce. What kind of serious audio work can you even do on a
> tablet? I think it's better to focus the limited resources we have on
> making a good desktop application. Let's not fall into the same trap so
> many projects have fallen in recently, running after trends...
> 
> 
> Anyway, right now there isn't any SVG support implemented yet for the
> UI, so we're stuck to using PNG for now anyway. But I think it's a good
> idea to make most simple graphics in SVG form, things like icons and
> such, and keep the SVG's handy for future use. That's what we already
> did with the LED graphics. I'm not going to mandate using vectors
> though, if anyone wants to contribute to the UI development by making
> bitmaps, that's fine with me. And there's also some things that are
> simply better to do as bitmaps, like plugin artwork - and if there comes
> a time we need larger versions of them, we can cross that bridge then.


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