You say not support mobile devices. Take a look at the libreoffice remote which allows you to control presentations over blue tooth from ones tablet. I think we could do the same.
On Thursday 16 January 2014 09:30:37 you wrote: > On 01/16/2014 03:44 AM, Jonathan Aquilina wrote: > > I think as discussed previously SVG's are the way to go especially > > with such a wide range of devices from mobile devices to very large > > screens it would make things easier im sure. as well it would prepare > > us for a mobile version if we so desire to target mobile platforms. > > Well, I think, if we at some point decide to branch out to mobile (which > I don't know if it's a good idea, I'll explain below), then we would at > that point have enough resources for doing a mobile port. And at that > point, I think it's a very small concern to redo some icons/images to > .svg:s if so needed. > > Another thing is, when you go to mobile, you need entirely different > UI's. It's not enough to just take a desktop UI and enlargen all the > widgets. If the unpopularity of things like windows 8 and unity has > taught us anything, it's that mobile devices and desktop computers need > different interfaces. You can't expect one interface to work well in two > wildly different form factors. So we'd end up redoing a large part of > the UI graphics anyway, regardless of if they're in SVG format or not. > > Then there's the question of whether it's a good idea to go for mobile. > It seems like a trend these days, everyone must go at mobile! But must > they, really? There's already lots of competition in the mobile space, > there are audio "apps" on mobile platforms, and the competition on > mobile is fierce. What kind of serious audio work can you even do on a > tablet? I think it's better to focus the limited resources we have on > making a good desktop application. Let's not fall into the same trap so > many projects have fallen in recently, running after trends... > > > Anyway, right now there isn't any SVG support implemented yet for the > UI, so we're stuck to using PNG for now anyway. But I think it's a good > idea to make most simple graphics in SVG form, things like icons and > such, and keep the SVG's handy for future use. That's what we already > did with the LED graphics. I'm not going to mandate using vectors > though, if anyone wants to contribute to the UI development by making > bitmaps, that's fine with me. And there's also some things that are > simply better to do as bitmaps, like plugin artwork - and if there comes > a time we need larger versions of them, we can cross that bridge then. ------------------------------------------------------------------------------ CenturyLink Cloud: The Leader in Enterprise Cloud Services. Learn Why More Businesses Are Choosing CenturyLink Cloud For Critical Workloads, Development Environments & Everything In Between. Get a Quote or Start a Free Trial Today. http://pubads.g.doubleclick.net/gampad/clk?id=119420431&iu=/4140/ostg.clktrk _______________________________________________ Lmms-users mailing list Lmms-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/lmms-users