Hi Florian. 

When I create a New Drum track and point it to a Port which uses

 the GS or XG instrument, the drum maps in the Drum Editor still
 show the default GM map. I saw you made maps for GS and XG.

Stepping through the code I see Track::_drummap is still holding the 

 default GM map, and the drum list's ourDrumMap and so on 

 depends on _drummap.

Stepping futher I see _drummap is initialized from the static 

 iNewDrumMap[ ] which is started with the default GM map, 

 which seems correct, but nothing happens after that, and I found
  no references in the code to the port's instrument, where the real 

 drum maps are located. I'm looking for the place where they 

 should be copied over to iNewDrumMap[ ]  - or somewhere...


Can you help - what could be wrong?


Thanks.
Tim.


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