Hi,
what is all this SndFile and SndFileR stuff for? Does SndFile have a deeper sense, or is that just a plain dumb C++ wrapper around a C library? and SndFileR is for refcounting; has anyone ever evaluated that refcounting is actually neccessary? Can't we just use as much SndFiles as we need? Of course, using as much as we want might waste resources, but that shouldn't be that bad nowadays, right? I'm asking because my AudioStreams are reading directly from the SndFile, and on my way of using AudioStreams everywhere (they are much smarter than SndFiles, they can stretch and sample-rate-convert ), i'll probably eliminate all uses of SndFileR. Because due to the stream-i-ness of my AudioStreams, you cannot seek() that much (remember the FLAC stuttering?), so every single WaveEvent needs its own AudioStream (aka its own SndFile, which is a private member) anyway. Any problems with that? Greetings, flo ------------------------------------------------------------------------------ Introducing AppDynamics Lite, a free troubleshooting tool for Java/.NET Get 100% visibility into your production application - at no cost. Code-level diagnostics for performance bottlenecks with <2% overhead Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap1 _______________________________________________ Lmuse-developer mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lmuse-developer
