On December 22, 2015 09:15:50 PM Andrew Deryabin wrote:
> Hi Tim,
> 
> I tested midiengine_fixes - it solves stuck notes problem for my case!

Oops, yes that's what the branch is called, sorry.

> Just to be sure, that everything is clear about my problem:
> 
> It only occurs when transport 'stop' button is pressed - some notes
> continue to play (without my patch).
> 
> I'll try to investigate what is happening again - may be my lv2 fixes
> caused the problem.
> Will start at the beginning.
> 
> Thanks.

Wow, awesome news. 
Yeah that's some of things I was fixing there, stuck notes and so on.
But still, maybe not the cause of this issue. 
Maybe back up a few steps and try with recent MusE git of say, 
 last week, or a recent release.


[Side note:]
D'oh! I just noticed something last night reviewing my branch.
I really wanted to allow midi notes to pass through a midi track
 /without/ requiring the track to be rec armed.
So I did that, and I activate the meters upon midi input
 even with rec arm off and mute on.

I was also trying to do that for Wave Tracks so users can hear 
 incoming audio without rec arming the track.

But now I realize this was probably a mistake.
Having no other way to actually mute the incoming events
 or audio, the best (only?) way is still with the rec arm button.
I think I was hoping to find a way to mute the input 
 (not sure, must review my plans there).

So I may need to backtrack a wee bit there...

Thanks.
Tim.

> 
> 22.12.2015 05:48, Tim E. Real пишет:
> > On December 21, 2015 08:25:18 PM Tim E. Real wrote:
> >> On December 21, 2015 12:23:51 PM Andrew Deryabin wrote:
> >>> Hi guys,
> >>> 
> >>> While rewriting midi support code for lv2 I found some interesting
> >>> moment:
> >>> 
> >>> There is a message ME_NOTEOFF which is a standard midi note off message
> >>> width code 0x80. It's sent only when playing with midi keyboard as part
> >>> of jack/alsa midi events.
> >>> But when playing midi parts this message is not sent at all, even when
> >>> transport is stopped.
> >>> While digging I found _stuckNotes array which is used for sending note
> >>> offs automatically (fix me). But due to small bug in code for adding
> >>> stuck events to this array, instead of adding ME_NOTEOFF, ME_NOTEON was
> >>> added. Some instruments handled this without any problem, but others
> >>> (like Calf monosynth) continued to play last note after transport was
> >>> stopped.
> >>> 
> >>> Hope the fix ( bd84479) will work (like in my case).
> >>> Please check - if it works for you too?
> >> 
> >> Hm, this patch does not look correct.
> >> It casts as boolean but the variable is an integer.
> >> 
> >> Are you sure something is wrong? Can you post a file?
> >> I tested here with Calf Monosynth and all seemed OK.
> >> I programmed several sequential and parallel notes,
> >> 
> >>   at first leaving each note off velocity = 0, then I set
> >>   each off velocity to 35. Playing each note turned off OK.
> >> 
> >> Also I used -M and -m flags and watched the output with
> >> 
> >>   regular midi port output. Looked OK.
> >> 
> >> (Note: I have /not/ pulled your LV2 crash fix or this fix yet.
> >> Could this problem be related to those fixes?)
> >> 
> >> Usually this problem concerns percussion and synths
> >> 
> >>   like say, SimpleSynth, where there are specific buttons
> >>   to ignore the note-offs or not, depending on whether
> >>   your samples are percussive or not.
> >> 
> >> AFAIK everything's (mostly) cool so far with the midi engine.
> >> I know there are some issues, some obscure, for example
> >> 
> >>   with muting notes on stop.
> >> 
> >> My branch midi_fixes rewrites some note processing.
> >> Specifically, for the 'stuck notes' I moved the lists into
> >> 
> >>   class Track, moved some stuff around and fixed muting
> >>   notes when stopped etc. All for the better.
> >> 
> >> It's fairly extensive but, as usual it is sandwiched in with
> >> some other fixes that are in progress but need more thought.
> >> Hard to avoid sometimes. (Full 14-bit controller support including
> >> 
> >>   /input/ events, using a custom hardware midi event codec that
> >>   bypasses ALSA codec due to incomplete (N)RPN 14-bit support.)
> >> 
> >> The branch /is/ up to date, as of last week.
> >> Hope to merge near future.
> > 
> > Should have mentioned the branch actually works.
> > The fixes I mentioned are working :-)
> > The experimental stuff is not 'activated' yet.
> > 
> > Try it if you still have no luck, especially with stuck notes.
> > Maybe it will solve it.
> > 
> > T.
> > 
> >> I know the current midi engine seems a bit of a dog's breakfast,
> >> 
> >>   mostly because of simultaneous ALSA and Jack midi support.
> >> 
> >> I was reviewing last week and I'm itching to rewrite again.
> >> With configurable ALSA and so on.
> >> 
> >> Tim.
> > 


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