Some significant fixes there and more to come!

Thanks for the update Tim - great work!

On Tue, Feb 9, 2016 at 8:38 AM, Tim E. Real <[email protected]> wrote:

> OK I'm almost done with what I wanted to accomplish
>  with this commit. Still a few touch ups and so on.
>
> Then to get back a few steps.
> I've still got a lot more to do with the mixer,  strips, arranger
>  and so on as I mentioned, Robert.
> Hang in there folks.
>
> Robert try the wave spikes / non-identical wave thing you reported.
> Still happening?
>
>
> Here's what's in this commit:
>
> - Non-shared event lists followup: Wave event sndfile handles are now truly
>     unique - overlapping multiple compressed audio file instances will play
>     now instead of halting MusE.
>  TODO: When a wave part is edited, ensure other instances' caches are
> updated.
>
>   Note: The master sndfile list is now meaningless. (It now allows MULTIPLE
>    instances of SAME wave file.)
>   It will either soon be REMOVED, or embellished/re-purposed. As will the
>   Clip List Editor. It is kept for now, so that the Clip List Editor can
> help
>    debug what is going on.
>
> - Fixed crashes when using wave editing functions. Possibly fixes recording
>    spikes too?
>
> - Close or re-open sndfiles in deleted or undeleted wave
> tracks/parts/events.
>
> - Fixed part copying in Duplicate Tracks function. Dialog added new modes.
>
> - Revert old: Do not auto-snap newly recorded wave parts to the grid.
>   (Importing never did this.)
>
> - Streamlined some complex multi-cycle operations (stopRolling, recordStop,
>    deleteTracks etc.) into single undoable operation lists (one cycle).
>
> - Eliminated the (very old) brief total audio dropout on transport stop
>    or rec stop. Yay :-)
>
> - Fixed the (very old) audio FIFO underrun copious errors, at song load
>    then play. Yay :-)
>
> - Added undo of recorded audio automation controller events.
>
> - Good speed ups to midi sustain controller real-time stop/start
>    disabling/reenabling loops. (Rearranged the loops - it was iterating
>    all 200 ports x 16 channels).
>
> - Still some related finishing work to do...
>
>
> Thanks.
> Tim.
>
>
>
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