Hello Jean-Pierre,
. in the mixer "show inputs" and "show outputs" do the inverse
>
fixed in git
>
> . moving the end of an event with crtl right clic doesn't work anymore
> (while being in "pointer" mode)
>
fixed in git
>
> . right clic / popup menu in the arranger says pointer shortcut = U, it is
> A (old bug)
>
fixed in git
>
> . when loading a project, the size of the mixer window is not always
> restored, it remains the same of the previous project
>
> . in the mixer, the output track "Out 1" is sometimes duplicated n times
> when loading a project B after a project A
>
> . doing 'functions/change note velocity' in the arranger window, on a
> cloned part, results in notes being duplicated (n clones -> n notes)
> ( error message : MusE error: PendingOperationList::add(): Double
> DeleteEvent. Ignoring. )
>
> . if 2 cloned parts are selected and then edited (ctrl-l), all the cloned
> notes are displayed at the same tick
>
I'm not sure if I can reproduce this, it seems to work the same for both
copied and cloned parts and I think it looks right, the note events from
each part are at the same tick within the part.
Could you explain more what you think is wrong?
> . cloning a part (ctrl-c/ctrl-b) => error message : unexpected EOF reading
> xml file at level 0, line 10, <event><part><>
>
I've seen this before with certain xml interactions. It is a minor problem
with our xml implementation, the copy operation works correctly but the end
of the data is not handled correctly leading to this annoying print out.
I'm uncertain what would be the best way to improve it so I didn't do it
yet.
>
> . in the drum editor, if only one note is selected, we cannot change its
> pitch in the toolbox (old bug)
>
2016-05-17 21:01 GMT+02:00 Jean-Pierre Haenlin <[email protected]>:
> Hi,
>
> My answers :
>
>
> > the LV2 effects are listed in the "available synthesizers" window.
> > All of them? I know it's sometimes hard to know if a synth is really an
> effect.
>
> --> It's the windows "Muse settings.. Midi ports / soft synths"
> Yes, all of them. For example TAL-Reverb.
> And they are labeled LV2 (effects), so Muse knows they are effects :)
>
I cannot reproduce this with the latest git, would it be possible for you
to try the latest git? Tim updated the LV2 support libs so I guess it is
possible this improved things.
>
> > the Wine DSSI-VST synths and DSSI-synths are listed in the fx window.
> > Would also be good with a screenshot so we can be sure exactly which
> window you mean.
>
> --> It's the window that opens when you click in the fx rack of an audio
> track.
> All the DSSI synths and Wine DSSI synths are present. Not the LV2 synths.
> In the window displaying the plugins, the column AI (audio inputs) is at
> 0. If a plugin doesn't have inputs (AI=0), it's a synth not an fx !
>
> Yeah, i see it now, i see some more problems with this when disabling
certain plugin types with command line arguments. I'll see if I can improve
things.
> the first time I ran muse3, the path "VST_NATIVE_PATH" was not
> taken into account for the native vsts, the path "VST_PATH" was used
> instead.
> > I think it's by design that VST_PATH is used when there is no
> VST_NATIVE_PATH. Or are you saying that VST_NATIVE_PATH was set but MusE
> did not recognize it?
>
> --> yes VST_NATIVE_PATH was set.
>
Hmm, ok, haven't tested this yet, will try.
Regards,
Robert
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