If a platform is limited to one HW packet pool then odp implementation
can implement the virtual odp packet pools using same the HW packet pool(if the 
block size is same)
In this specific test case has created a packet buffer pool on init with 100 
buffers
and later a packet buffer pool of one buffer. So in this specific case 
assumption of later pool
have only one buffer is not valid.

Signed-off-by: Jerin Jacob <[email protected]>
---
 test/validation/buffer/odp_packet_test.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/test/validation/buffer/odp_packet_test.c 
b/test/validation/buffer/odp_packet_test.c
index 7c2b169..86b6a04 100644
--- a/test/validation/buffer/odp_packet_test.c
+++ b/test/validation/buffer/odp_packet_test.c
@@ -58,8 +58,6 @@ static void packet_alloc_free(void)
        packet = odp_packet_alloc(pool, packet_len);
        CU_ASSERT_FATAL(packet != ODP_PACKET_INVALID);
        CU_ASSERT(odp_packet_len(packet) == packet_len);
-       /** @todo: is it correct to assume the pool had only one buffer? */
-       CU_ASSERT_FATAL(odp_packet_alloc(pool, packet_len) == 
ODP_PACKET_INVALID)
 
        odp_packet_free(packet);
 
-- 
1.9.3


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