On 12/08/15 11:55, Bala Manoharan wrote:
On 12 August 2015 at 16:17, Bala Manoharan <[email protected]
<mailto:[email protected]>> wrote:
On 12 August 2015 at 15:37, Zoltan Kiss <[email protected]
<mailto:[email protected]>> wrote:
On 12/08/15 07:34, Bala Manoharan wrote:
Hi,
Comments inline...
On 12 August 2015 at 00:01, Zoltan Kiss
<[email protected] <mailto:[email protected]>
<mailto:[email protected]
<mailto:[email protected]>>> wrote:
Applications can preset certain parts of the buffer or
user area, so
when that
memory will be allocated it starts from a known state.
If the platform
allocates the memory during pool creation, it's enough
to run the
constructor
after that. If it's allocating memory on demand, it
should call the
constructor each time.
[Bala] Not sure if I understand the above description
correctly does it
mean that if the memory is allocated
for an existing pool this call should be called only
during the pool
creation and not during each and every buffer allocation?
I'm also not sure I understand the question :) How do you mean
"if the memory is allocated for an _existing_ pool"? I mean,
you can't allocate memory for a pool which doesn't exist.
The key point is "when that memory will be allocated". This
callback should be called whenever the memory is allocated for
the buffer. If it is done during pool creation (which I guess
most sensible implementations do), then it happens then. If
for some reason the platform allocates memory when someone
allocates the buffer, it happens then.
[Bala] Let me try to decrypt my query in a better way :-)
Usually when application calls odp_pool_create() most
implementations will allocate a memory region and map them as
pointers based on a fixed segment size so that when the
application calls odp_buffer_allocate() the segment of this memory
pool (segments may be combined depending on the required size of
the buffer )
No, odp_buffer_alloc() doesn't let you specify you sizes, the buffer
size is set when you create the pool. I think you mean packet type
pools. In that case there could be segmentation, so a packet could have
been the Nth segment of an another packet before.
will be returned to the user.
So my understanding of your requirement is that whenever the
application calls odp_buffer_alloc() then the user area should be
reset to a predefined value.
No. "so when that memory will be allocated". The callback is only called
when the memory underlying the buffer gets allocated. Beware, allocating
a buffer and allocating the memory can be two different things in this
context. At least linux-generic and ODP-DPDK allocates the memory when
the pool is created, not when the buffer is allocated.
So in-case that an application does the following
1. odp_buffer_alloc()
2. odp_buffer_free()
3. odp_buffer_alloc()
For simplicity lets assume the implementation returned the same
buffer during the second odp_buffer_alloc() call ( Basically the
buffer gets reused ) then the implementation should have reset the
user-area of the buffer before returning it to the application. Is
this the requirement?
No. The only requirement is that "when that memory will be allocated it
starts from a known state". The implementation should call the callback
only when that memory is allocated. Therefore, if the memory underlying
this buffer were not released and reallocated between an alloc and free,
this callback shouldn't be called
[Bala] Missed a sentence here
In the above scenario implementation should have reset the user-area
before both odp_buffer_alloc() both in step 1 and step 3.
I have additional query regarding the use-case you have defined
below but I would like to get clarity on the above first :)
Regards,
Bala
Then it will be applications responsibility to reset the
user area
before freeing the buffer? Is this the use-case this API
is trying to
address?
No, the application is not required to reset it at any time.
It can do that, if it's what it wants. The only requirement is
that the buffer starts from a known state after its memory was
allocated.
The use case is the following: OVS has it's layer to handle
buffers from different sources, e.g. it has to be able to
differentiate between packets coming from DPDK and ODP (the
latter can run DPDK underneath as well, but that's a different
story ...). It stores a "struct dp_packet" in the user area to
store data about the packet:
https://git.linaro.org/lng/odp-ovs.git/blob/HEAD:/lib/dp-packet.h#l41
Most of these fields will be set during processing to their
right value, however there are two things we need to set right
after receive: "source" to DPBUF_ODP and "odp_pkt" to point to
the odp_packet_t itself. The first value will be the same for
all ODP packets, every time. And the second is known when the
underlying memory was allocated.
Both of them could be set when the pool is created, OVS-DPDK
does that already, but ODP-OVS has to reset these values after
every receive. Even when it's only a few cycles to set and
maybe unnecessary cache loads, it's still a lot of cycles when
you receive at 10-40-100 Gbps.
Signed-off-by: Zoltan Kiss <[email protected]
<mailto:[email protected]>
<mailto:[email protected]
<mailto:[email protected]>>>
---
include/odp/api/pool.h | 20 ++++++++++++++++++++
1 file changed, 20 insertions(+)
diff --git a/include/odp/api/pool.h
b/include/odp/api/pool.h
index 2e79a55..1bd19bf 100644
--- a/include/odp/api/pool.h
+++ b/include/odp/api/pool.h
@@ -41,6 +41,20 @@ extern "C" {
#define ODP_POOL_NAME_LEN 32
/**
+ * Buffer constructor callback function for pools.
+ *
+ * @param pool Handle of the pool which owns
the buffer
+ * @param buf_ctor_arg Opaque pointer defined in
odp_pool_param_t
+ * @param buf Pointer to the buffer
+ *
+ * @note If the application specifies this pointer,
it expects that
every buffer
+ * is initialized with it when the underlying memory
is allocated.
+ */
+typedef void (odp_pool_buf_ctor_t)(odp_pool_t pool,
+ void *buf_ctor_arg,
+ void *buf);
+
[Bala] We have avoided call back functions in ODP
architecture so if the
requirement can be addressed without a call-back maybe we
can follow
that approach. Again I am not clear if this call-back
function should be
called only once during pool creation or every time during
buffer alloc.
+/**
* Pool parameters
* Used to communicate pool creation options.
*/
@@ -88,6 +102,12 @@ typedef struct odp_pool_param_t {
uint32_t num;
} tmo;
};
+
+ /** Buffer constructor to initialize every
buffer. Use NULL
if no
+ initialization needed. */
+ odp_pool_buf_ctor_t *buf_ctor;
+ /** Opaque pointer passed to buffer constructor */
+ void *buf_ctor_arg;
} odp_pool_param_t;
/** Packet pool*/
--
1.9.1
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Regards,
Bala
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