Good Afternoon:
I found Log4Net stopped the App when using remotelogging. By digging into its’ 
source code, I found following code line will block App who use Log4Net if no 
UDP protocol message is returned from remote server (maybe there is a network 
issue that remote server doesn’t send reply back) this.Client.Send(buffer, 
buffer.Length, this.RemoteEndPoint);                     //IPEndPoint object 
will allow us to read datagrams sent from any source.                    
IPEndPoint RemoteIpEndPoint_receive = this.RemoteEndPoint; //new 
IPEndPoint(IPAddress.Any, 0);                     // Blocks until a message 
returns on this socket from a remote host.                    Byte[] 
receiveBytes = this.Client.Receive(ref RemoteIpEndPoint_receive);               
     string returnData = Encoding.ASCII.GetString(receiveBytes);  If I 
commented out the highlighted two lines, it runs good. So, my concerns are: 1.  
     Is there any side effect if we commented out these two lines? 2.       Is 
commented out these two line making Log4Net more robust? (since UDP is not 100% 
reliable by nature) 
thanks,
Michael

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