On Wed, Feb 12, 2003 at 11:49:23AM +0000, Dirk Koopman said:
> This is all a great mystery to me. Perhaps doing this for nigh on 30
> years has made me an old codger, but: why do you need some snazzy
> windowing pretty debugger? 


When I was at college we learnt to program (as opposed to what I'd been
doing before which I though was programming because I didn't know any
better) using a language called Turing (specifically OOT, Object
Orientated Turing) which was a bit vrufty but had nice features that
taught me quite a bit.

One of the ncie things it did have was a visual debugger - the source
code was stepped through line by line, highlighting each line as it went
through and there was a window open for the global scope. When you
entered a new scope a new window popped open with the new variables
IIRC.

Either way I found it easy to debug things like the 3D engine I wrote in
it because I could simultaneosuly keep the graphics window open, the
source code open and have the variable scope open - beingable to comapre
the value of a variable back through scopes was useful.

Personally I found it easier to use than the text debugger but that's
just personal choice. I liek that the information was ever present and
that I could get a sense of what was happening just by the way things
were appearing and disapearing from the screen.

I'm not saying that textual debuggers are bad but I do think that the
visualisations are handy sometimes.

YMMV etc etc

Simon

-- 
the test for truth is still quicker than the addition


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