Hi,

  William Denniss has written up a document titled
"Deploying Xith3D games with Java Web Start" that
explains in detail and all the steps to let users kick
off your own 3D games with a single-click using Web
Start.

  William writes:

  Web Start is a very effective Internet distribution
tool. Put simply, you setup an XML file which lists
all of your Java resources (java and platform
dependant native libraries). Clients who run your
programs will automatically have all the resources
they need for their platform downloaded and then the
program will run. The files are cached locally meaning
the user can run the program whether or not they are
online. Also, if they are online Web Start will check
to see if any of the libraries have been updated and
download only the updated ones.

  There are several stages to distributing with Web
Start. Firstly everything must be in jar files. This
includes Java classes, data such as images and sound
and native code. Secondally all jar files must be
signed. This is because unlike applets, most Web Start
apps will need full access to the system and the user
must explicitally grant that. Thirdly you must create
a Java Network Launch Protocol (JNLP) conforming XML
containing all of the info. 
  

  Full story @
http://www.xith.org/tutes/GettingStarted/html/deploying_xith3d_games_with.html

  - Gerald

PS: William is not all talk. You can also kick off
Xith3D (a powerful 3D Scenegraph and Renderer for
Java) demos using Web Start online http://xith.org/demos


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