Hi, William Denniss has written up a document titled "Deploying Xith3D games with Java Web Start" that explains in detail and all the steps to let users kick off your own 3D games with a single-click using Web Start.
William writes: Web Start is a very effective Internet distribution tool. Put simply, you setup an XML file which lists all of your Java resources (java and platform dependant native libraries). Clients who run your programs will automatically have all the resources they need for their platform downloaded and then the program will run. The files are cached locally meaning the user can run the program whether or not they are online. Also, if they are online Web Start will check to see if any of the libraries have been updated and download only the updated ones. There are several stages to distributing with Web Start. Firstly everything must be in jar files. This includes Java classes, data such as images and sound and native code. Secondally all jar files must be signed. This is because unlike applets, most Web Start apps will need full access to the system and the user must explicitally grant that. Thirdly you must create a Java Network Launch Protocol (JNLP) conforming XML containing all of the info. Full story @ http://www.xith.org/tutes/GettingStarted/html/deploying_xith3d_games_with.html - Gerald PS: William is not all talk. You can also kick off Xith3D (a powerful 3D Scenegraph and Renderer for Java) demos using Web Start online http://xith.org/demos ------------------------------------------------------- This SF.net email is sponsored by: IBM Linux Tutorials. Become an expert in LINUX or just sharpen your skills. Sign up for IBM's Free Linux Tutorials. Learn everything from the bash shell to sys admin. Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click _______________________________________________ lopica-announce mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/lopica-announce
