Still not updated?

On Fri, Dec 17, 2010 at 11:00 AM, Gabriel Duarte <[email protected]>wrote:

> I'm sending the package lnotify, intead of lua-notify, to avoid mistakes!
> I hope it works!
>
>
> On Tue, Dec 14, 2010 at 4:34 PM, <
> [email protected]> wrote:
>
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>> Today's Topics:
>>
>>   1. Re: Re: How to stop LuaRocks to mess with my      executables?
>> (Hisham)
>>   2. Re: Re: update the package (Gabriel Duarte) (Hisham)
>>   3. Re: List of files in a rockspec (Hisham)
>>   4. Re: LuaRocks for packaging (1):   /../rocks/manifest (Hisham)
>>   5. Re: [ANN] LuaRocks 2.0.4-rc2 (Hisham)
>>   6. Re: Re: How to stop LuaRocks to mess with my      executables?
>>      (Alexander Gladysh)
>>   7. Re: List of files in a rockspec (Alexander Gladysh)
>>   8. Re: LuaRocks for packaging (1):   /../rocks/manifest
>>      (Ildar Mulyukov)
>>   9. Re: Re: How to stop LuaRocks to mess with my      executables?
>> (Hisham)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Tue, 14 Dec 2010 12:15:52 -0200
>> From: Hisham <[email protected]>
>> Subject: Re: [Luarocks-developers] Re: How to stop LuaRocks to mess
>>        with my executables?
>> To: LuaRocks developers list <[email protected]>
>> Message-ID:
>>        
>> <[email protected]<aanlktims1fxtjntmwzpfz5dr%[email protected]>
>> >
>> Content-Type: text/plain; charset=UTF-8
>>
>> On Mon, Dec 13, 2010 at 2:24 PM, Alexander Gladysh <[email protected]>
>> wrote:
>> > On Mon, Dec 13, 2010 at 19:18, steve donovan <[email protected]>
>> wrote:
>> >> On Mon, Dec 13, 2010 at 6:12 PM, Alexander Gladysh <[email protected]>
>> wrote:
>> >>> I could understand this if I used build.type = "builtin" (and even
>> >>> then I'd like this to be off by default).
>> >
>> >>> But build.type = "none" must not change any files by definition!
>> >
>> >> Alas, some operating systems have feeble shells and need the wrapping.
>> >
>> >> But certainly in this case one would like some guarantee of sane
>> delivery!
>> >
>> >> Maybe something to consider when thinking about the new rockspec
>> format?
>> >
>> > In my opinion, this is a fatal bug in LuaRocks, and it should be fixed
>> > immediately.
>>
>> This behavior has been here for a long time. Is it breaking something?
>>
>> -- Hisham
>>
>>
>>
>> ------------------------------
>>
>> Message: 2
>> Date: Tue, 14 Dec 2010 12:17:35 -0200
>> From: Hisham <[email protected]>
>> Subject: Re: [Luarocks-developers] Re: update the package (Gabriel
>>        Duarte)
>> To: LuaRocks developers list <[email protected]>
>> Message-ID:
>>        
>> <[email protected]<pr%[email protected]>
>> >
>> Content-Type: text/plain; charset=UTF-8
>>
>> On Mon, Dec 13, 2010 at 2:52 PM, Gabriel Duarte <[email protected]>
>> wrote:
>> > Ok Alexander, I'll change to lnotify as soon as possible!
>> > Cheers!
>>
>> In this case I'll wait for the rockspec with updated names.
>>
>> Thanks,
>>
>> -- Hisham
>>
>>
>>
>> ------------------------------
>>
>> Message: 3
>> Date: Tue, 14 Dec 2010 12:20:01 -0200
>> From: Hisham <[email protected]>
>> Subject: Re: [Luarocks-developers] List of files in a rockspec
>> To: LuaRocks developers list <[email protected]>
>> Message-ID:
>>        <[email protected]>
>> Content-Type: text/plain; charset=UTF-8
>>
>> On Mon, Dec 13, 2010 at 12:03 AM, Alexander Gladysh <[email protected]>
>> wrote:
>> > Hi, list!
>> >
>> > I've got a set of lua-only rockspecs which use build "none" or
>> > "builtin" with mix of copy_directories and install.bin clauses. (Maybe
>> > something else, but only build modes are none and builtin only.)
>> >
>> > To determine if I should rebuild a rock, I need a quick and dirty way
>> > to get a list of files which would get into rock file if I'd say
>> > `luarocks make` on that rockspec.
>> >
>> > Note that the list should come with resolved symlinks.
>> >
>> > Any clues? Can I reuse LuaRocks code for that somehow?
>>
>> As far as I remember, that information is not available in advance in
>> LuaRocks. It is inferrable for these build types, but there's no quick
>> and dirty way available now. After build, you can check the
>> rock_manifest file for each rock.
>>
>> -- Hisham
>>
>>
>>
>> ------------------------------
>>
>> Message: 4
>> Date: Tue, 14 Dec 2010 12:21:49 -0200
>> From: Hisham <[email protected]>
>> Subject: Re: [Luarocks-developers] LuaRocks for packaging (1):
>>        /../rocks/manifest
>> To: LuaRocks developers list <[email protected]>
>> Message-ID:
>>        <[email protected]>
>> Content-Type: text/plain; charset=UTF-8
>>
>> On Fri, Dec 10, 2010 at 5:17 PM, Ildar Mulyukov
>> <[email protected]> wrote:
>> >        Hello, people.
>> > 1st, I'd like to recognize LuaRocks as most accurate program in Lua I've
>> > seen. It is a good example for me.
>> > I have an idea to use LR for packaging just like jpackage is used for
>> Java
>> > modules.
>> >
>> > The first question I want to ask:
>> > /usr/lib/luarocks/rocks/manifest looks like a cache. How do I restore it
>> if
>> > it's lost?
>>
>> There is a command for that:
>> luarocks-admin make-manifest
>>
>> Thanks,
>> -- Hisham
>>
>>
>>
>> ------------------------------
>>
>> Message: 5
>> Date: Tue, 14 Dec 2010 12:22:36 -0200
>> From: Hisham <[email protected]>
>> Subject: Re: [Luarocks-developers] [ANN] LuaRocks 2.0.4-rc2
>> To: LuaRocks developers list <[email protected]>
>> Message-ID:
>>        
>> <[email protected]<aanlktinayosdiph3xm%2b1bzndbpe%2bxv_ohqr%[email protected]>
>> >
>> Content-Type: text/plain; charset=UTF-8
>>
>> On Sun, Dec 12, 2010 at 8:12 AM, Alexander Gladysh <[email protected]>
>> wrote:
>> > On Wed, Nov 24, 2010 at 03:39, Hisham <[email protected]> wrote:
>> >
>> >> Here's a preview release of LuaRocks 2.0.4. This is a release
>> >> candidate: if no problems are reported, these packages will be renamed
>> >> into the final versions.
>> >
>> > Hisham, I'm sorry to nag, but is there a schedule for 2.0.4 release?
>>
>> Some issues have surfaced and I haven't been able to look at them
>> before. I'll post another rc today.
>>
>> -- Hisham
>>
>>
>>
>> ------------------------------
>>
>> Message: 6
>> Date: Tue, 14 Dec 2010 20:50:21 +0300
>> From: Alexander Gladysh <[email protected]>
>> Subject: Re: [Luarocks-developers] Re: How to stop LuaRocks to mess
>>        with my executables?
>> To: LuaRocks developers list <[email protected]>
>> Message-ID:
>>        <[email protected]>
>> Content-Type: text/plain; charset=UTF-8
>>
>> On Tue, Dec 14, 2010 at 17:15, Hisham <[email protected]> wrote:
>> > On Mon, Dec 13, 2010 at 2:24 PM, Alexander Gladysh <[email protected]>
>> wrote:
>> >> On Mon, Dec 13, 2010 at 19:18, steve donovan <
>> [email protected]> wrote:
>> >>> On Mon, Dec 13, 2010 at 6:12 PM, Alexander Gladysh <
>> [email protected]> wrote:
>> >>>> I could understand this if I used build.type = "builtin" (and even
>> >>>> then I'd like this to be off by default).
>>
>> >>>> But build.type = "none" must not change any files by definition!
>>
>> >> In my opinion, this is a fatal bug in LuaRocks, and it should be fixed
>> >> immediately.
>>
>> > This behavior has been here for a long time. Is it breaking something?
>>
>> Please see the original example.
>>
>> It is breaking #! feature. And it is doing it silently.
>>
>> I have executable Lua script that is intended to be run with another
>> interpreter (not necessary LuaJIT btw). I can not install this script
>> with LuaRocks. I have to use a shell-script wrapper. This is not very
>> sane, in my opinion.
>>
>> Alexander.
>>
>>
>>
>> ------------------------------
>>
>> Message: 7
>> Date: Tue, 14 Dec 2010 20:52:49 +0300
>> From: Alexander Gladysh <[email protected]>
>> Subject: Re: [Luarocks-developers] List of files in a rockspec
>> To: LuaRocks developers list <[email protected]>
>> Message-ID:
>>        <[email protected]>
>> Content-Type: text/plain; charset=UTF-8
>>
>> On Tue, Dec 14, 2010 at 17:20, Hisham <[email protected]> wrote:
>> > On Mon, Dec 13, 2010 at 12:03 AM, Alexander Gladysh <[email protected]>
>> wrote:
>>
>> >> I've got a set of lua-only rockspecs which use build "none" or
>> >> "builtin" with mix of copy_directories and install.bin clauses. (Maybe
>> >> something else, but only build modes are none and builtin only.)
>>
>> >> To determine if I should rebuild a rock, I need a quick and dirty way
>> >> to get a list of files which would get into rock file if I'd say
>> >> `luarocks make` on that rockspec.
>>
>> >> Note that the list should come with resolved symlinks.
>>
>> >> Any clues? Can I reuse LuaRocks code for that somehow?
>>
>> > As far as I remember, that information is not available in advance in
>> > LuaRocks. It is inferrable for these build types, but there's no quick
>> > and dirty way available now. After build, you can check the
>> > rock_manifest file for each rock.
>>
>> But the whole point is to avoid building the rock.
>>
>> OK, I guess I have to code something here from scratch. I can do it in
>> my own ecosystem as a closed source, or I can do it in some
>> LuaRocks-friendly way and opensource it. If someone would tell me what
>> is the LuaRocks-friendly way in this case.
>>
>> Alexander.
>>
>>
>>
>> ------------------------------
>>
>> Message: 8
>> Date: Wed, 15 Dec 2010 00:18:38 +0600
>> From: Ildar Mulyukov <[email protected]>
>> Subject: Re: [Luarocks-developers] LuaRocks for packaging (1):
>>        /../rocks/manifest
>> To: [email protected]
>> Message-ID: <[email protected]>
>> Content-Type: text/plain; charset=ISO-8859-1; DelSp=Yes; Format=Flowed
>>
>> On 14.12.2010 20:21:49, Hisham wrote:
>> > On Fri, Dec 10, 2010 at 5:17 PM, Ildar Mulyukov
>> > <[email protected]> wrote:
>> > >        Hello, people.
>> > > 1st, I'd like to recognize LuaRocks as most accurate program in Lua
>> > I've
>> > > seen. It is a good example for me.
>> > > I have an idea to use LR for packaging just like jpackage is used
>> > for Java
>> > > modules.
>> > >
>> > > The first question I want to ask:
>> > > /usr/lib/luarocks/rocks/manifest looks like a cache. How do I
>> > restore it if
>> > > it's lost?
>> >
>> > There is a command for that:
>> > luarocks-admin make-manifest
>>
>>        Hi, Hisham
>> thanks for the hint. It is what I need. Unfortunately, it seems to fail
>> on rock trees other then /usr/lib/luarocks/rocks:
>> $ luarocks-admin make_manifest ~/.luarocks/lib/luarocks/rocks/
>> ...
>> Error: rock_manifest file not found for xssfilter 8.04.20-1 - not a
>> LuaRocks 2 tree?
>>
>> strace proves that luarocks-admin seeks rock_manifest in
>> /usr/lib/luarocks/rocks/... This looks like a bug, right?
>>
>> Best regards,
>> --
>> Ildar  Mulyukov,  free SW designer/programmer
>> ================================================
>> email: [email protected]
>> home: http://johan-notes.blogspot.com/
>> ALT Linux Sisyphus
>> ================================================
>>
>>
>> ------------------------------
>>
>> Message: 9
>> Date: Tue, 14 Dec 2010 16:34:16 -0200
>> From: Hisham <[email protected]>
>> Subject: Re: [Luarocks-developers] Re: How to stop LuaRocks to mess
>>        with my executables?
>> To: LuaRocks developers list <[email protected]>
>> Message-ID:
>>        <[email protected]>
>> Content-Type: text/plain; charset="utf-8"
>>
>> On Tue, Dec 14, 2010 at 3:50 PM, Alexander Gladysh <[email protected]>
>> wrote:
>> > On Tue, Dec 14, 2010 at 17:15, Hisham <[email protected]> wrote:
>> >> On Mon, Dec 13, 2010 at 2:24 PM, Alexander Gladysh <[email protected]>
>> wrote:
>> >>> On Mon, Dec 13, 2010 at 19:18, steve donovan <
>> [email protected]> wrote:
>> >>>> On Mon, Dec 13, 2010 at 6:12 PM, Alexander Gladysh <
>> [email protected]> wrote:
>> >>>>> I could understand this if I used build.type = "builtin" (and even
>> >>>>> then I'd like this to be off by default).
>> >
>> >>>>> But build.type = "none" must not change any files by definition!
>> >
>> >>> In my opinion, this is a fatal bug in LuaRocks, and it should be fixed
>> >>> immediately.
>> >
>> >> This behavior has been here for a long time. Is it breaking something?
>> >
>> > Please see the original example.
>> >
>> > It is breaking #! feature. And it is doing it silently.
>> >
>> > I have executable Lua script that is intended to be run with another
>> > interpreter (not necessary LuaJIT btw). I can not install this script
>> > with LuaRocks. I have to use a shell-script wrapper. This is not very
>> > sane, in my opinion.
>>
>> See the attached patch. It adds a config option called "no_wrappers"
>> which you can set to true in your config.lua.
>>
>> -- Hisham
>> -------------- next part --------------
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>>
>> ------------------------------
>>
>> _______________________________________________
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>> [email protected]
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>>
>>
>> End of Luarocks-developers Digest, Vol 46, Issue 8
>> **************************************************
>>
>
>
>
> --
> Gabriel Duarte
> Linux User #471185
> Rio de Janeiro - RJ
> http://w3.impa.br/~gabrield
>
> Phones:
> (55) (21) 9463-7760  -> Mobile
> (55) (21) 2464-9302  -> Home
> (55) (21) 2529-5080  -> Work
>



-- 
Gabriel Duarte
Linux User #471185
Rio de Janeiro - RJ
http://w3.impa.br/~gabrield

Phones:
(55) (21) 9463-7760  -> Mobile
(55) (21) 2464-9302  -> Home
(55) (21) 2529-5080  -> Work
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