On Sat, Jan 19, 2013 at 10:26 AM, Ousmane Roland Yonaba
<roland.yon...@gmail.com> wrote:
> Hi all,
>
> I've just pushed a new version of Jumper (2D pathfinding library)
> Here is the rockspec:
>
> package = "jumper"
> version = "1.6.3-1"
> source = {
>    url = "https://github.com/Yonaba/Jumper/archive/jumper-1.6.3-1.tar.gz";,
>    dir = "Jumper-jumper-1.6.3-1"
> }
> description = {
>    summary = "Fast and easy-to-use pathfinding library for 2D grid-bases
> games",
>    detailed = [[
>       Jumper is a pathfinding library designed for uniform-cost 2D
> grid-based games. It features a mix of A-Star, Jump Point Search
>         and Binary-Heaps. It aims to be fast and lightweight. It also 
> features a
> clean public interface with chaining features
>         which makes it very friendly and easy to use.
>    ]],
>    homepage = "http://github.com/Yonaba/Jumper";,
>    license = "MIT <http://www.opensource.org/licenses/mit-license.php>"
> }
> dependencies = {
>    "lua >= 5.1"
> }
> build = {
>   type = "builtin",
>   modules = {
>     ["init"] = "init.lua",
>     ["jumper"] = "jumper.lua",
>     ["core.bheap"] = "core/bheap.lua",
>     ["core.grid"] = "core/grid.lua",
>     ["core.heuristics"] = "core/heuristics.lua",
>     ["core.node"] = "core/node.lua"
>   }
> }

Hi!

I'm not a gatekeeper of the Lua modules namespace by any means, but...
don't you think "init" is a little too general/vague for a module
name? (To a lesser extent, the same applies to the "core."
namespace... it doesn't sound like something belonging to a 2D game
library).

I'm uploading the rockspec anyway, but my suggestion (speaking as a
Lua user) would be to use a "jumper." namespace for your modules in
future versions.

Thanks!

-- Hisham

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