That is the obvious question, isn't it... well, my approach is somewhat different from luasockets. I restrict myself to what I percieve as the most common use cases of socket programming, and attempting to make those things easy. Also, in my approach everything (apart from select, and, if you wish to count them, dns resolutions) is non-blocking. Basically this started out as a proposal for a socket programming library for codea, which has quite specific requirements, but in the course of implementing it, I found that is makes for a reasonably useful general socket programming library.
Thijs Schreijer <th...@thijsschreijer.nl> hat am 26. März 2013 um 11:26 geschrieben: > > -----Original Message----- > > From: "Gunnar Zötl" [mailto:g...@tset.de] > > Sent: dinsdag 26 maart 2013 10:58 > > To: luarocks-developers@lists.sourceforge.net > > Subject: [Luarocks-developers] Rockspec lsocket > > > > Hi Hisham, > > > > attached is the rockspec for the lsocket lib. Please add it to the > > repository. > > > > Thanks, > > > > Gunnar > > Just curious; why did you roll your own instead of using luasocket? > > Thijs ------------------------------------------------------------------------------ Own the Future-Intel® Level Up Game Demo Contest 2013 Rise to greatness in Intel's independent game demo contest. Compete for recognition, cash, and the chance to get your game on Steam. $5K grand prize plus 10 genre and skill prizes. Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d _______________________________________________ Luarocks-developers mailing list Luarocks-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/luarocks-developers