Good stuff! But shouldn't this version be called '2.3.0' (assuming it's
backwards compatible with 2.2.2, but adds new features)?
This is called semantic versioning ( http://semver.org ). It's something
that Lua itself has always followed, and ideally LuaRocks should also
follow and officially recommend for all rocks, like they do in the NodeJS
ecosystem: http://semver.npmjs.com
It would make the whole ecosystem more sane.
Cheers
On Sat, Dec 5, 2015 at 7:46 PM Hisham <h...@hisham.hm> wrote:
> Hello LuaRockers!
>
> We are just about ready to release LuaRocks 2.2.3, so I'd like to give
> the luarocks-developers list a quick preview before we make a more
> widespread announcement on lua-l, so here is a release candidate:
>
> http://luarocks.org/releases/luarocks-2.2.3-rc1.tar.gz
> http://luarocks.org/releases/luarocks-2.2.3-rc1-win32.zip
>
> Those of you on Unix who are running LuaRocks as a rock can install it
> using:
>
> luarocks install --server=http://luarocks.org/dev luarocks 2.2.3rc1
>
> What's new since 2.2.2:
>
> * Windows: major redesign of the install tree structure
> * Windows: Auto setup of MSVC environments
> * Improve error messages when tools are not installed
> * CMake: generate 64-bit builds when appropriate
> * Improve check of location of config files
> * MacOSX: set MACOSX_DEPLOYMENT_TARGET using env
> * Remove --extensions flag; use rockspec_format instead
> * New `luarocks config` command to query configuration
> * Improved UI for messages when external deps are missing
> * Unix: Robustness improvement in configure script
> * Plus tweaks and bugfixes. See the changelog for details.
>
> This release features new commits by myself, Peter Melnichenko, Thijs
> Schreijer, Ignacio Burgueño, Ruslan Kiianchuk, Peter Jas, Philipp
> Janda, @xpol, @tst2005. The luarocks.org server is maintained by Leaf
> Corcoran. We thank everyone who sent comments, submitted bug reports
> and contributed rockspecs to the repository!
>
> As always, all kind of feedback is greatly appreciated.
>
> Thank you, enjoy!
>
>
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Go from Idea to Many App Stores Faster with Intel(R) XDK
Give your users amazing mobile app experiences with Intel(R) XDK.
Use one codebase in this all-in-one HTML5 development environment.
Design, debug & build mobile apps & 2D/3D high-impact games for multiple OSs.
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