> [... you should be safe to ignore anything with "rawdata" or > "unscaled" in its name, which just leaves the > "resources.sequences[i].steps[1].coverage" stuff.
OK, thanks. > The current Lua font loading code essentially goes directly from the > binary font files to the "tfmdata" table. Specifically, mark-to-base > is handled by lines 1906--1908 of "fontloader-font-dsp.lua". Thanks again, very helpful. BTW, how could I debug this code? What's the right way to use, say, `debugger.lua` while loading a font? Werner