ok with this on behalf of Ubuntu Budgie On 6 October 2017 at 12:05, Kev Bowring <[email protected]> wrote: > ack on behalf of Xubuntu > > -- > You received this bug notification because you are a member of Ubuntu > Budgie Release, which is subscribed to the bug report. > https://bugs.launchpad.net/bugs/1719825 > > Title: > [Ffe] sdl2 2.0.6 > > Status in libsdl2 package in Ubuntu: > Triaged > > Bug description: > We should get sdl 2.0.6 in Ubuntu too. > > Bug fix only release ABI compatible (including crash fixes and buffer > overflow fixes) > > libsdl2 has also a new vulkan compatible driver, I think we should get > it into artful too, but I'm also open to disable it (having a new > delta from Debian) > > new functions should be "Ffe safe" sine the ABI is kept stable, and > nobody uses them > > uploaded in ppa:costamagnagianfranco/locutusofborg-ppa > > changelog: > > +2.0.6:^M > > +---------------------------------------------------------------------------^M > +^M > +General:^M > +* Added cross-platform Vulkan graphics support in SDL_vulkan.h^M > + SDL_Vulkan_LoadLibrary()^M > > + SDL_Vulkan_GetVkGetInstanceProcAddr()^M > + SDL_Vulkan_GetInstanceExtensions()^M > + SDL_Vulkan_CreateSurface()^M > + SDL_Vulkan_GetDrawableSize()^M > + SDL_Vulkan_UnloadLibrary()^M > + This is all the platform-specific code you need to bring up Vulkan on > all SDL platforms. You can look at an example in test/testvulkan.c^M > +* Added SDL_ComposeCustomBlendMode() to create custom blend modes for 2D > rendering^M > +* Added SDL_HasNEON() which returns whether the CPU has NEON instruction > support^M > +* Added support for many game controllers, including the Nintendo Switch > Pro Controller^M > +* Added support for inverted axes and separate axis directions in game > controller mappings^M > +* Added functions to return information about a joystick before it's > opened:^M > + SDL_JoystickGetDeviceVendor()^M > + SDL_JoystickGetDeviceProduct()^M > + SDL_JoystickGetDeviceProductVersion()^M > + SDL_JoystickGetDeviceType()^M > + SDL_JoystickGetDeviceInstanceID()^M > +* Added functions to return information about an open joystick:^M > + SDL_JoystickGetVendor()^M > + SDL_JoystickGetProduct()^M > + SDL_JoystickGetProductVersion()^M > + SDL_JoystickGetType()^M > + SDL_JoystickGetAxisInitialState()^M > +* Added functions to return information about an open game controller:^M > + SDL_GameControllerGetVendor()^M > + SDL_GameControllerGetProduct()^M > + SDL_GameControllerGetProductVersion()^M > +* Added SDL_GameControllerNumMappings() and > SDL_GameControllerMappingForIndex() to be able to enumerate the built-in game > controller mappings^M > +* Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file into memory^M > +* Added SDL_DuplicateSurface() to make a copy of a surface^M > +* Added an experimental JACK audio driver^M > +* Implemented non-power-of-two audio resampling, optionally using > libsamplerate to perform the resampling^M > +* Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the quality of > resampling^M > +* Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control the scaling > policy for SDL_RenderSetLogicalSize():^M > + "0" or "letterbox" - Uses letterbox/sidebars to fit the entire > rendering on screen (the default)^M > + "1" or "overscan" - Will zoom the rendering so it fills the entire > screen, allowing edges to be drawn offscreen^M > +* Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and > SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed when being read > from raw mouse input^M > +* Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether SDL will > synthesize mouse events from touch events^M > +^M > +Windows:^M > +* The new default audio driver on Windows is WASAPI and supports > hot-plugging devices and changing the default audio device^M > +* The old XAudio2 audio driver is deprecated and will be removed in the > next release^M > +* Added hints SDL_HINT_WINDOWS_INTRESOURCE_ICON and > SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL to specify a custom icon resource ID > for SDL windows^M > +* The hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING is now on by default for > compatibility with .NET languages and various Windows debuggers^M > +* Updated the GUID format for game controller mappings, older mappings > will be automatically converted on load^M > +* Implemented the SDL_WINDOW_ALWAYS_ON_TOP flag on Windows^M > +^M > +Linux:^M > +* Added an experimental KMS/DRM video driver for embedded development^M > +^M > +iOS:^M > +* Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category, > determining whether the phone mute switch affects the audio^M > > To manage notifications about this bug go to: > https://bugs.launchpad.net/ubuntu/+source/libsdl2/+bug/1719825/+subscriptions
-- You received this bug notification because you are a member of Lubuntu Admins, which is subscribed to the bug report. https://bugs.launchpad.net/bugs/1719825 Title: [Ffe] sdl2 2.0.6 Status in libsdl2 package in Ubuntu: Triaged Bug description: We should get sdl 2.0.6 in Ubuntu too. Bug fix only release ABI compatible (including crash fixes and buffer overflow fixes) libsdl2 has also a new vulkan compatible driver, I think we should get it into artful too, but I'm also open to disable it (having a new delta from Debian) new functions should be "Ffe safe" sine the ABI is kept stable, and nobody uses them uploaded in ppa:costamagnagianfranco/locutusofborg-ppa changelog: +2.0.6:^M +---------------------------------------------------------------------------^M +^M +General:^M +* Added cross-platform Vulkan graphics support in SDL_vulkan.h^M + SDL_Vulkan_LoadLibrary()^M + SDL_Vulkan_GetVkGetInstanceProcAddr()^M + SDL_Vulkan_GetInstanceExtensions()^M + SDL_Vulkan_CreateSurface()^M + SDL_Vulkan_GetDrawableSize()^M + SDL_Vulkan_UnloadLibrary()^M + This is all the platform-specific code you need to bring up Vulkan on all SDL platforms. You can look at an example in test/testvulkan.c^M +* Added SDL_ComposeCustomBlendMode() to create custom blend modes for 2D rendering^M +* Added SDL_HasNEON() which returns whether the CPU has NEON instruction support^M +* Added support for many game controllers, including the Nintendo Switch Pro Controller^M +* Added support for inverted axes and separate axis directions in game controller mappings^M +* Added functions to return information about a joystick before it's opened:^M + SDL_JoystickGetDeviceVendor()^M + SDL_JoystickGetDeviceProduct()^M + SDL_JoystickGetDeviceProductVersion()^M + SDL_JoystickGetDeviceType()^M + SDL_JoystickGetDeviceInstanceID()^M +* Added functions to return information about an open joystick:^M + SDL_JoystickGetVendor()^M + SDL_JoystickGetProduct()^M + SDL_JoystickGetProductVersion()^M + SDL_JoystickGetType()^M + SDL_JoystickGetAxisInitialState()^M +* Added functions to return information about an open game controller:^M + SDL_GameControllerGetVendor()^M + SDL_GameControllerGetProduct()^M + SDL_GameControllerGetProductVersion()^M +* Added SDL_GameControllerNumMappings() and SDL_GameControllerMappingForIndex() to be able to enumerate the built-in game controller mappings^M +* Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file into memory^M +* Added SDL_DuplicateSurface() to make a copy of a surface^M +* Added an experimental JACK audio driver^M +* Implemented non-power-of-two audio resampling, optionally using libsamplerate to perform the resampling^M +* Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the quality of resampling^M +* Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control the scaling policy for SDL_RenderSetLogicalSize():^M + "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen (the default)^M + "1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen^M +* Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed when being read from raw mouse input^M +* Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether SDL will synthesize mouse events from touch events^M +^M +Windows:^M +* The new default audio driver on Windows is WASAPI and supports hot-plugging devices and changing the default audio device^M +* The old XAudio2 audio driver is deprecated and will be removed in the next release^M +* Added hints SDL_HINT_WINDOWS_INTRESOURCE_ICON and SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL to specify a custom icon resource ID for SDL windows^M +* The hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING is now on by default for compatibility with .NET languages and various Windows debuggers^M +* Updated the GUID format for game controller mappings, older mappings will be automatically converted on load^M +* Implemented the SDL_WINDOW_ALWAYS_ON_TOP flag on Windows^M +^M +Linux:^M +* Added an experimental KMS/DRM video driver for embedded development^M +^M +iOS:^M +* Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category, determining whether the phone mute switch affects the audio^M To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/libsdl2/+bug/1719825/+subscriptions -- Mailing list: https://launchpad.net/~lubuntu-admins Post to : [email protected] Unsubscribe : https://launchpad.net/~lubuntu-admins More help : https://help.launchpad.net/ListHelp

