-- George
-----Original Message-----
From: Michael Garski [mailto:mgar...@myspace-inc.com]
Sent: Tuesday, November 10, 2009 8:01 PM
To: lucene-net-dev@incubator.apache.org
Subject: RE: [jira] Commented: (LUCENENET-216) FSDirectory.Sync Fix to
Ensure Flush to Disk
I really like the idea of breaking out platform-specifics to an
interface. In that way users of Mono or any other platform can
implement their own interface if one of the provided implementations
does not meet their needs. This may not be the best example, but if
Mono on Linux needed one implementation, OSX another, and Solaris
another, XBOX another (good example BTW :) ) then those users can whip
up their own.
Now for what is 'platform-specific'... IMHO I see it not as
language/runtime version issues but underlying OS differences such as
IO.
Michael
-----Original Message-----
From: Nicholas Paldino [.NET/C# MVP] [mailto:casper...@caspershouse.com]
Sent: Tuesday, November 10, 2009 9:41 AM
To: lucene-net-dev@incubator.apache.org
Subject: RE: [jira] Commented: (LUCENENET-216) FSDirectory.Sync Fix to
Ensure Flush to Disk
I don't have a problem with that. I'd prefer to see the check
be a check
against != (PlatformID.Win32NT || PlatformId.Win32Windows):
- I'm not sure how XBOX would make the P/Invoke call.
- WinCE requires a separate P/Invoke declaration (to using "Coredll.dll"
as
the dll name).
- Win32s isn't even in existence anymore, AFAIK, and if it is, I can't
imagine
.NET 2.0 apps are running on it.
However, with your approach, I prefer to see the result of the
boolean check
above placed into a readonly static variable and then check that at the
call
site. There is no reason to make that call each and every time before
the
call to the API.
As for too much abstraction, I disagree, given that is exactly
what is done
for compression support and I'd prefer not to see platform specific
checks
anywhere in the code. If at some point Lucene.Net is going to say to
Mono
"sorry, we have to move forward" (and that was hinted at when commits
are in
sync with Java, with a desired timeline of 2.9 or 3.0), then this option
is
what allows Mono to still participate, since chances are
platform-specific
code will be rooted out after that point.
However, an abstraction like this would allow Mono to still use
this
functionality.
- Nick
-----Original Message-----
From: news [mailto:n...@ger.gmane.org] On Behalf Of Robert Jordan
Sent: Tuesday, November 10, 2009 11:41 AM
To: lucene-net-dev@incubator.apache.org
Subject: Re: [jira] Commented: (LUCENENET-216) FSDirectory.Sync Fix to
Ensure
Flush to Disk
Nicholas Paldino [.NET/C# MVP] wrote:
I disagree, since compile time switches seem to be unfavorable
moving forward (based on the comments), the alternative that would
satisfy
both concerns is to have a setting which indicates the Type which
implements
an interface which will perform the flush on a FileStream instance.
If the
setting is null, have a default implementation which resorts to the
native
API call.
Too much abstraction. It could be as simple as this:
if (Environment.OSVersion.Platform == PlatformID.Unix ||
Environment.OSVersion.Platform == PlatformID.MacOSX) {
// do nothing for know
} else {
FlushFileBuffers (...);
}
I'll provide a patch for Mono once this or a similar
code is committed.
Robert
Then the Mono crowd can then write their own hook for this
functionality and set the setting in the config file.
- nick
-----Original Message-----
From: Sean Carpenter [mailto:stcarpen...@gmail.com]
Sent: Tuesday, November 10, 2009 10:27 AM
To: lucene-net-dev@incubator.apache.org
Subject: Re: [jira] Commented: (LUCENENET-216) FSDirectory.Sync Fix to
Ensure Flush to Disk
I think conditional compilation will be the solution for anything that
requires P/Invokes (at least for now).
Sean Carpenter
On Tue, Nov 10, 2009 at 10:07 AM, Ben Martz <benma...@gmail.com>
wrote:
P/invokes are unsupported in mono because the target platform dll
only
exists on Windows so there's nothing to thunk to on Linux, Mac OS X
and
the
iPhone OS. :(
Sent from my iPhone
On Nov 10, 2009, at 5:11, "George Aroush" <geo...@aroush.net> wrote:
This is good to know. How about code like this:
[System.Runtime.InteropServices.DllImport("kernel32")]
public static extern int
FlushFileBuffers(Microsoft.Win32.SafeHandles.SafeFileHandle
SafeFileHandle);
Will this work with Mono?
-- George
-----Original Message-----
From: Sean Carpenter [mailto:stcarpen...@gmail.com]
Sent: Tuesday, November 10, 2009 7:26 AM
To: lucene-net-dev@incubator.apache.org
Subject: Re: [jira] Commented: (LUCENENET-216) FSDirectory.Sync Fix
to
Ensure Flush to Disk
I've done some work with Lucene.Net on Mono, so keeping it running
there is important to me. As for issues related to the future move
to
.Net 3.5, Mono has support for 3.5 including LINQ, so that shouldn't
be a concern. The P/Invokes are the biggest concern to me.
Sean Carpenter
On Tue, Nov 10, 2009 at 12:44 AM, Michael Garski (JIRA)
<j...@apache.org>
wrote:
[
https://issues.apache.org/jira/browse/LUCENENET-216?page=com.atlassian.j
ira.
plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=12775305#
acti
on_12775305 ]
Michael Garski commented on LUCENENET-216:
------------------------------------------
Sounds like a good course of action for now. Hopefully some of the
Mono
Lucene.Net users will see this thread and chime in.
I'll create a new patch with conditional compilation and with
Nick's
suggestion on the mailing list earlier regarding security.
FSDirectory.Sync Fix to Ensure Flush to Disk
--------------------------------------------
Key: LUCENENET-216
URL:
https://issues.apache.org/jira/browse/LUCENENET-216
Project: Lucene.Net
Issue Type: Bug
Reporter: Michael Garski
Attachments: FSDirectory.Sync.patch
DIGY and Doug discussed this issue during the 2.9 port, and this
is a
patch to give 2.9 the expected behavior of actually ensuring the OS
flushes
it's buffers to disk. DIGY suggested using the kernel32 method
FlushFileBuffers, and after investigation he was correct!
FileStream.Flush
doesn't do that - the OS could still be caching it.
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