Greets,
I've been working on the problem of on generalizing native object
wrapping, in the hopes that we can apply the same set of C functions/
macros regardless of what language we're targeting -- but define them
differently for each binding.
Perl manages memory using reference counting. When a Perl SV*
(that's scalar value, Perl's basic data type) has its reference count
drop to 0 (most commonly because a lexical variable goes out of
scope) it gets reclaimed. If that scalar references any other Perl
data structures, their reference counts get decremented at that point.
{
my $foo = "foo yoo"; # $foo has a refcount of 1
{
my $foo_ref = \$foo; # now $foo a refcount of 2
} # $foo_ref's count drops to 0 and it gets reclaimed
# now $foo has a refcount of 1 again
} # $foo's refcount drops to 0 and it gets reclaimed.
If the scalar is an object, the object's DESTROY method is called.
{
my $foo = Foo->new;
} # $foo->DESTROY gets called.
Usually, Perl just cleans up its own data structures and there's no
need to write a specific DESTROY method. However, it doesn't know
how to deal with things like foreign C structs wrapped in Perl
objects, so DESTROY is where custom cleanup stuff goes.
One problem with objects that have to be accessible from both Perl
and C is that if a C struct has to be wrapped in a Perl object so
that it can travel trough Perl-space, it's hard to stop it from being
destroyed when it leaves Perl space. Say that we have a TokenBatch
struct, wrapped in a Perl object, which holds a bunch of little Token
structs. Say we want to do something like this...
while ( $token_batch->next ) {
my $token = $token_batch->get_token;
transform_token_somehow($token);
}
We'll have to wrap each Token in a Perl object as it leaves the
TokenBatch. Then, when $token goes out of scope, $token->DESTROY
will get called. We don't really want that to happen, though -- the
TokenBatch isn't done with the Token struct yet.
The solution for most cases is to assign every struct a Perl object
at creation time if the struct will have to pass through Perl space
at some point, and to keep track of that native object by assigning
it to a struct member.
self->ref = lucy_Obj_create_ref(self, class_name);
Historically, such functionality has resided in KinoSearch's XS
wrapper code and all constructors have been called from Perl space.
But as I've been Ferret-izing KinoSearch, I've been writing more and
more C code, and it's becoming desirable to have C constructors call
C constructors. That means some native objects have to be created
from C space.
It's possible to quarantine all the actual perlapi C routines in a
single module. Let's say it's Lucy/Util/Object. Object.h might
declare these functions:
/* Create a native ref with a refcount of 1.
*/
void*
lucy_Obj_create_ref(void *ptr, const char *class);
/* Decrement an opaque reference's native refcount.
*/
void
lucy_Obj_refcount_dec(void *ref);
The Perl implementation in Object.c probably looks like this:
#ifdef LUCY_PERL
void*
lucy_Obj_create_ref(void *ptr, const char *class)
{
/* I'll explain what this means some other time. */
SV *obj_sv = newSViv( PTR2IV(ptr) );
HV *const stash = gv_stashpv(class, true);
SvRV_set( (SV*)Obj_scratch_ref, obj_sv );
sv_bless( (SV*)Obj_scratch_ref, stash );
return (void*)obj_sv;
}
void
lucy_Obj_refcount_dec(void *ref)
{
SvREFCNT_dec( (SV*)ref );
}
#endif /* LUCY_PERL */
That scheme is working fine in KinoSearch, but there's a problem
which is getting in the way of full generalization. Perl has to know
the classname, and it spells it using double colons as separators.
instream->ref = lucy_Obj_create_ref(instream,
"Lucy::Store::Instream");
That string isn't going to be useful in other implementations. If
all object creation is handled from native space, no big deal,
because the calls to lucy_Obj_refcount_dec all happen from the XS
binding code, not from the C modules. But once you get C
constructors calling C constructors, you have problems.
For now in KinoSearch, I'm just pressing ahead and typing in the
class names as Perl expects them, but we'll have to solve this
problem for Lucy.
Does Ruby have analogous quirks for object creation and destruction?
How about other languages?
Another problem we have to solve is how to make memory management
work under multiple systems. We can't really do mark-and-sweep with
Perl, because Perl doesn't provide an event we can cue collection off
of. We'd have to write our own tracing garbage collector, our own
malloc() and free(), and manage our own memory pool -- yikes.
So... how can we make this work everywhere? How would you implement
lucy_Obj_create_ref and lucy_Obj_refcount_dec?
Marvin Humphrey
Rectangular Research
http://www.rectangular.com/