I was wondering if there's anyone out there that may be experience in 
developing a socket-like interface for Lustre FS.

What are some of the pitfalls encountered during developement and anything we 
should be awared of when writing the driver?

It seems from the source code for socklnd that majority of the logic is in the 
kernel side, and it has intimate knowledge on Lustre Messaging API within the 
driver itself. Does that mean that driver development also requires knowledge 
in Lustre Messaging API?

Any documentation out there avail?

Thanks.

----------------------------------------------------
Eric Chan

Liquid Computing
340 Terry Fox, Suite 300
Ottawa, Ontario
K2K 3A2

Senior Software Engineer
Work: 613-592-2666 x271
----------------------------------------------------

<<winmail.dat>>

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