>> Hello Roman - how do the e-games work?
>
> Roman is still sleeping, tu felix america...
> They can always sleep longer there.

I wake up at 6am the latest.

>
> To play a musical e-game with an partner from the
> Netherlands, you need (on both sides)
> e-mail
> mpu-401 interface
+DSL.

> 4 dice
> 2 tennis rackets (gut strung)
Carbon/Nylon will do. They've gotta be doublestrung.

> 256 bottles of Heineken Lager
Hell no. The one sold here is out of question.
I cannot even settle for Grolsch.
Chimay, maybe.
The Dutch partner makes himself a hot dog, and the American one a palinck 
brodje, to get into the mood.


>
> After sending an e-mail ("reverence")
> with the typical  Flemish greeting
> "Jeukt jouw neus ook zoals mijn neus jeukt?"
>
> both parties start tuning their Heineken bottles to
> meantone temperament (a=415) by sipping
> accurate sips.
> After that, the first one who manages to send an
> e-mail with the subject "Piccinini" may start the
> game. Sending "Bach" counts as capitulation.
>
> Player one now plays a chord of his choice on his
> theorboed Donnay-Edlinger  racket and sends the .mid
> file to his friend, who may then send his own chord, or roll the dice
> and blow the diced frequency on a bottle.
>
> That is all I remember, so far...
>
> B.
More or less realistically.
RT






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