On 20 February 2014 11:25, Trent W. Buck <[email protected]> wrote:
> Russell Coker <[email protected]> writes:
>
>> The ARM instruction set doesn't seem that reduced.  There's the Thumb
>> instructions, SIMD, Jazelle, and lots of other complications.
>
> FYI, Jazelle's deprecated by ThumbeEE as at v7.

And ThumbEE was in turn deprecated by ARM v8.

I don't know if anyone ever used Jazelle or ThumbEE much?

>> Even though it's difficult to compare CPUs I think that showing a 3D
>> game performing well is an indication that the device has adequate CPU
>> performance for most workstation tasks.
>
> In a general sense, yes.
>
> But AFAIK graphics is heavily FPU-bound (floats) where systems tasks are
> heavily ALU-bound (integers).  So modulo GUI desktopy bits, you probably
> want specint rather than specfp.

Look at the Raspberry Pi -- it can do high-res video decoding just
fine, but that is no indication that it is at all fast at general
stuff. (It's so not, despite what anyone tells you).

I've used multi-core ARMv7 systems and they're pretty useable at the
sort of speeds that Chromebook runs at, so I reckon it would probably
be OK for the target purpose of xterm windows and some light browsing
in Chrome.

But as others have pointed out.. it's going to be a fight to run Linux
on it, and I suspect as much as it'd be good to have an ARM laptop I
just won't want to be spending the time to make it work reliably.

T

-- 
Turning and turning in the widening gyre
The falcon cannot hear the falconer
Things fall apart; the center cannot hold
Mere anarchy is loosed upon the world
_______________________________________________
luv-main mailing list
[email protected]
http://lists.luv.asn.au/listinfo/luv-main

Reply via email to