There is an example at https://github.com/luvit/luvit/tree/master/examples/native. If I remember correctly, It's mostly just like normal lua extensions.
You need to name the .dll/.so/.whatever to .luvit as seen here https://github.com/luvit/luvit/blob/master/examples/native/Makefile#L9 The export signature needs to match the filename (the part before .luvit) https://github.com/luvit/luvit/blob/master/examples/native/vector.h#L7 And you need to return a table in your function, not use the other module functions. https://github.com/luvit/luvit/blob/master/examples/native/vector.c#L74 Other than that, stay away from any APIs that use blocking I/O as they will kill the performance of your luvit server. If you must use blocking I/O, do it in another thread. Never block the main thread that the lua runs on. Also you should have access to the libuv apis from your addon which provide lots of cross-platform I/O. On Tue, May 20, 2014 at 9:45 AM, Gam <[email protected]> wrote: > Hi all, > > I'm developping in C a Luvit module. > For a clean integration which Luvit C API/methods I may / should / must > use? > > Thanks, > > -- > You received this message because you are subscribed to the Google Groups > "luvit" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "luvit" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
