Thanks Tim,

I'm torn on the callbacks, I've been using luvit for the last year and now 
I am quite used to it, but interested in new things as well.

It's currently being beta tested by some developers, but I have created a 
game server/client for Corona SDK with luvit that getting some good 
response.  It's at http://coronium.gs | docs <http://coronium.gs/server/>

Thanks for your time, and great work.

Cheers.

On Tuesday, December 2, 2014 1:42:47 PM UTC-6, Tim Caswell wrote:
>
> Thanks!  Ryan (rphillips) is the main person working on that layer 
> currently.  I'm sure this feedback will help things move along.  We're 
> working as fast as we can to port the virgo agent (http://virgoagent.com/) 
> from the old luvit to the new luvi-based luvit.  Ideally it would require 
> minimal changes to virgo itself and there would be few breaking changes.
>
> With the new split between luv, luvi, and luvit, people who don't agree 
> with the opinions or APIs in luvit can still use the core technology and 
> build their own thing with minimal effort. This also means we can preserve 
> the old APIs in luvit without holding others back who may want to explore 
> other styles. (personally I'm really excited about moving away from 
> callbacks)
>
>
> On Tue, Dec 2, 2014 at 1:23 PM, develephant <[email protected] 
> <javascript:>> wrote:
>
>> So, one:
>>
>> *process:on( "error", function( e )*
>> * p( "Process Error", e )*
>> *end )*
>>
>> the process global does not seem to be registering, I get "attempt to 
>> call method 'on' (a nil value)"
>>
>>
>> *net.createServer()*
>>
>> Is now throwing "attempt to index local 'options' (a nil value)", I 
>> assume I am now required to pass a function.
>>
>>
>> The following (incomplete for brevity) snippet:
>>
>>
>>
>>
>>
>> *function Server:listenCallback( e ) print( 'listening' )endfunction 
>> Server:onClient( client ) p( client )endfunction Server:start() self.server 
>> = net.createServer( utils.bind( self.onClient, self ) ) self.server:listen( 
>> 7173, utils.bind( self.listenCallback, self ) ) self.server:on("error", 
>> function( err ) assert( err ) end )end*
>>
>> The callback binding for for the "createServer" method is returning "nil" 
>> as the client.  If I do this it works fine:
>>
>> *self.server = net.createServer( function( client ) *
>> *  p( client )*
>> *end )*
>>
>> Same happens with:
>>
>> *client:on( "data", utils.bind( self.onData, self ) )*
>>
>> The data is "nil" it could be possible that something in the utils.bind 
>> is not passing the value, as I can do:
>>
>>
>> *function Server:listenCallback( e ) print( 'listening' )end*
>> *self.server:listen( 7173, utils.bind( self.listenCallback, self ) )*
>>
>> And I will get the 'listening' message printed.
>>
>> Again, all of these examples are out of context, but the codebase runs on 
>> pre-luvi luvit.  I really like what you're doing with luvi by the way.  
>> Great idea.
>>
>> Best
>>
>> On Tuesday, December 2, 2014 12:57:23 PM UTC-6, Tim Caswell wrote:
>>>
>>> That is the goal, but the new luvit is not done.  Tell us what's not 
>>> working and we can prioritize those features.
>>>
>>> On Tue, Dec 2, 2014 at 12:46 PM, develephant <[email protected]> 
>>> wrote:
>>>
>>>> Hi,
>>>>
>>>> I am using the new luvit with luvi build, and after moving over my code 
>>>> from my project, I am getting some errors.  It works fine with the 
>>>> pre-luvi 
>>>> luvit, which is what is was developed on.
>>>>
>>>> Should pre-luvi luvit code work on the new build?  Thanks in advance.
>>>>
>>>> Cheers. 
>>>>
>>>>
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>>>
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>
>

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