Uwe,

As a final cutesy I just committed a final fix. As I said, if you want to further improve things, starts from there; but I don't really know what needs to be improved. Drawing works well, now. Otherwise, if you insist on putting your own code, we should just remove this new inset.

Abdel.

On 09/15/2010 01:19 PM, [email protected] wrote:
Author: younes
Date: Wed Sep 15 13:19:29 2010
New Revision: 35377
URL: http://www.lyx.org/trac/changeset/35377

Log:
revert r35374 and further improve the metrics and drawing code.

Modified:
    lyx-devel/trunk/src/insets/InsetLine.cpp

Modified: lyx-devel/trunk/src/insets/InsetLine.cpp
==============================================================================
--- lyx-devel/trunk/src/insets/InsetLine.cpp    Wed Sep 15 03:03:13 2010        
(r35376)
+++ lyx-devel/trunk/src/insets/InsetLine.cpp    Wed Sep 15 13:19:29 2010        
(r35377)
@@ -14,6 +14,8 @@
  #include "InsetLine.h"

  #include "Buffer.h"
+#include "BufferView.h"
+#include "CoordCache.h"
  #include "Dimension.h"
  #include "DispatchResult.h"
  #include "FuncRequest.h"
@@ -106,19 +108,19 @@
        frontend::FontMetrics const&  fm = theFontMetrics(mi.base.font);
        dim.asc = fm.maxAscent();
        dim.des = fm.maxDescent();
+       int const max_width = mi.base.textwidth;

        Length const width(to_ascii(getParam("width")));
-       int w = width.inPixels(mi.base.textwidth,
-                              fm.width(char_type('M')));
+       dim.wid = width.inPixels(max_width, fm.width(char_type('M')));

        // assure that the line inset is not outside of the window
        // check that it doesn't exceed the outer boundary
-       if (w>  mi.base.textwidth)
-               w = mi.base.textwidth;
+       if (dim.wid>  max_width)
+               dim.wid = max_width;

        // set a minimal width
-       int const minw = (w<  0) ? 24 : 4;
-       dim.wid = max(minw, max(w, -w));
+       int const minw = (dim.wid<  0) ? 24 : 4;
+       dim.wid = max(minw, max(dim.wid, -dim.wid));

        // Cache the inset dimension
        setDimCache(mi, dim);
@@ -127,33 +129,30 @@

  void InsetLine::draw(PainterInfo&  pi, int x, int y) const
  {
-       frontend::FontMetrics const&  fm = theFontMetrics(pi.base.font);
+       // FIXME: We cannot use InsetCommand::dimension() as this returns the 
dimension
+       // of the button, which is not used here!
+       Dimension const dim = pi.base.bv->coordCache().getInsets().dim(this);
+       int const max_width = dim.width();

-       // get the length of the parameters in pixels
-       Length offset = Length(to_ascii(getParam("offset")));
-       int o = offset.inPixels(pi.base.textwidth,
-               fm.width(char_type('M')));
-       Length width = Length(to_ascii(getParam("width")));
-       int w = width.inPixels(pi.base.textwidth,
-               fm.width(char_type('M')));
-       Length height = Length(to_ascii(getParam("height")));
-       int h = height.inPixels(pi.base.textwidth,
-               fm.width(char_type('M')));
+       frontend::FontMetrics const&  fm = theFontMetrics(pi.base.font);

        // get the surrounding text color
        FontInfo f = pi.base.font;
        Color Line_color = f.realColor();

-       // assure that the drawn line is not outside of the window
-       // check that it doesn't exceed the outer boundary
-       if (x + w - h/2 - 2>  pi.base.textwidth)
-               w = pi.base.textwidth - x + h/2 + 2;
+       Length height = Length(to_ascii(getParam("height")));
+       int const h = height.inPixels(dim.height(), fm.width(char_type('M')));
+
+       // get the length of the parameters in pixels
+       Length offset = Length(to_ascii(getParam("offset")));
+       int o = offset.inPixels(max_width, fm.width(char_type('M')));
+
        // check that it doesn't exceed the upper boundary
        if (y - o - h/2<  0)
                o = y - h/2 - 2;

        // the offset is a vertical one
-       pi.pain.line(x + h/2 + 1, y - o - h/2, x + w - h/2 - 2, y - o - h/2,
+       pi.pain.line(x + 1, y - o - h/2, x + dim.wid - 2, y - o - h/2,
                Line_color, Painter::line_solid, float(h));
  }


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