On Thu, Nov 01, 2018 at 09:35:25PM +0100, Daniel wrote:
> On 2018-11-01 21:07, Scott Kostyshak wrote:
> > On Thu, Nov 01, 2018 at 05:18:18PM +0100, Daniel wrote:
> > > On 01/11/2018 16:58, Scott Kostyshak wrote:
> > > > On Thu, Nov 01, 2018 at 06:52:11AM +0100, Daniel wrote:
> > > > 
> > > > > Great. And by the way, while I tend to think all the changes I make 
> > > > > sense, I
> > > > > can change things on feedback.
> > > > 
> > > > Sounds good. One comment which I'm not sure is relevant is: often Qt
> > > > Creator reformats a bunch of things when you save. I find it helpful if
> > > > you just save a version that only contains the reformatting. This is the
> > > > analog of in LyX, when opening a 2.2.x document in LyX 2.3.x, save a
> > > > no-op (e.g. make a change, then save, then undo the change, then save).
> > > > Then, commit that. Then commit your changes in a separate commit. This
> > > > will make it easier to see exactly what you changed. I don't suggest you
> > > > go back and redo things, but I would prefer this for future changes (you
> > > > might want to check with others though; perhaps this is just my personal
> > > > preference).
> > > 
> > > I am not sure I can follow. Is the idea to make two commits? One with the
> > > changes and one with the changes undone?
> > 
> > The idea is to make two commits: one with possibly changes to style, and
> > one with actual content change. It might be that the first commit is
> > unnecessary. To see, do the following: open a .ui file, make a change,
> > save, undo the change, save. If there is no diff, then this commit is
> > unnecessary. If there is a diff, then commit that. Sometimes newer Qt
> > Creator versions just add whitespace somewhere or have a different
> > style.
> > 
> > The analog is like opening a 2.2.x file in LyX 2.3.x. It makes sense to
> > commit just the lyx2lyx changes before committing changes to actual
> > content. Otherwise, it's not clear what changes are just the different
> > format and which changes are to the content.
> 
> Thanks, got it.
> 
> Another thing I realized is that when moving elements and back again to try
> things out in Creator this sometimes still causes changes. So, it might be
> better to undo changes using the undo function rather than "manually"
> undoing.

Good to know. That makes sense. I think the key is to save before doing
undo, otherwise the buffer might not be marked as dirty.

An alternative might be to not do any operation and just use "Save As"
instead.

Scott

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