Clint

I saw this post a while ago but didn't get a chance to check it out till now.
This is crazy bad ass, you do know that don't you?

I played with 8085 assembler using the VirtualT IDE and struggled to get anything going based on the documentation available at the time, so hats off to you - and thanks for such a positive example that the IDE is suitable for large projects.

I'm still getting a handle on how to move assembly language programs from my PC onto a real 102. Hopefully this will all come good.

Regards, Mark.

On 29/08/15 16:31, Clinton Reddekop wrote:
Hello everyone,

I've just put a project into the Club100 Member Upload area that I hope will interest some of you. It is a z-code interpreter for playing version-3 Infocom games on the Model 100 + REX. I've been playing ZORK I quite a bit over the last 3 weeks with no problems.

It is here:
http://www.club100.org/memfiles/index.php?&direction=0&order=&directory=Clinton%20Reddekop

Some notes:
* PLEASE keep your RAM backed up in REX just in case of bugs. I'm not aware of any but there could be one or two or several lurking in there. * works with version-3 z-code files only (this covers /most/ Infocom games)
* you will probably need at least 24K RAM installed in your machine
* save files can only be written to/read from the RAM file system
* it doesn't support non-ASCII characters yet
* if a game fails to start, or if saving a game fails, you probably don't have enough free RAM * As-built it works with REX v4.8, and the packaging program z100pkg.exe is a Windows executable. See build.txt for instructions to build it on Windows; modify if your needs are different.

Thanks,
Clint


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