Clint
I saw this post a while ago but didn't get a chance to check it out till
now.
This is crazy bad ass, you do know that don't you?
I played with 8085 assembler using the VirtualT IDE and struggled to get
anything going based on the documentation available at the time, so hats
off to you - and thanks for such a positive example that the IDE is
suitable for large projects.
I'm still getting a handle on how to move assembly language programs
from my PC onto a real 102. Hopefully this will all come good.
Regards, Mark.
On 29/08/15 16:31, Clinton Reddekop wrote:
Hello everyone,
I've just put a project into the Club100 Member Upload area that I
hope will interest some of you. It is a z-code interpreter for
playing version-3 Infocom games on the Model 100 + REX. I've been
playing ZORK I quite a bit over the last 3 weeks with no problems.
It is here:
http://www.club100.org/memfiles/index.php?&direction=0&order=&directory=Clinton%20Reddekop
Some notes:
* PLEASE keep your RAM backed up in REX just in case of bugs. I'm not
aware of any but there could be one or two or several lurking in there.
* works with version-3 z-code files only (this covers /most/ Infocom
games)
* you will probably need at least 24K RAM installed in your machine
* save files can only be written to/read from the RAM file system
* it doesn't support non-ASCII characters yet
* if a game fails to start, or if saving a game fails, you probably
don't have enough free RAM
* As-built it works with REX v4.8, and the packaging program
z100pkg.exe is a Windows executable. See build.txt for instructions
to build it on Windows; modify if your needs are different.
Thanks,
Clint