Hi Mark, thanks for the kind words.  Most of the work was done for me,
though, by Stephen Adolph's REX and the people who reverse-engineered
the Z-machine
game file format
<http://inform-fiction.org/zmachine/standards/z1point0/index.html>.

I've been using LaddieAlpha to transfer the ROM images from my Win7 PC to
the REX, with no problems.

Thanks,
Clint

On Sat, Nov 14, 2015 at 1:18 PM, Mark Wickens <[email protected]>
wrote:

> Clint
>
> I saw this post a while ago but didn't get a chance to check it out till
> now.
> This is crazy bad ass, you do know that don't you?
>
> I played with 8085 assembler using the VirtualT IDE and struggled to get
> anything going based on the documentation available at the time, so hats
> off to you - and thanks for such a positive example that the IDE is
> suitable for large projects.
>
> I'm still getting a handle on how to move assembly language programs from
> my PC onto a real 102. Hopefully this will all come good.
>
> Regards, Mark.
>
>
> On 29/08/15 16:31, Clinton Reddekop wrote:
>
> Hello everyone,
>
> I've just put a project into the Club100 Member Upload area that I hope
> will interest some of you.  It is a z-code interpreter for playing
> version-3 Infocom games on the Model 100 + REX.  I've been playing ZORK I
> quite a bit over the last 3 weeks with no problems.
>
> It is here:
>
> http://www.club100.org/memfiles/index.php?&direction=0&order=&directory=Clinton%20Reddekop
>
> Some notes:
> * PLEASE keep your RAM backed up in REX just in case of bugs.  I'm not
> aware of any but there could be one or two or several lurking in there.
> * works with version-3 z-code files only (this covers *most* Infocom
> games)
> * you will probably need at least 24K RAM installed in your machine
> * save files can only be written to/read from the RAM file system
> * it doesn't support non-ASCII characters yet
> * if a game fails to start, or if saving a game fails, you probably don't
> have enough free RAM
> * As-built it works with REX v4.8, and the packaging program z100pkg.exe
> is a Windows executable.  See build.txt for instructions to build it on
> Windows; modify if your needs are different.
>
> Thanks,
> Clint
>
>
>

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