Hi Mark, thanks for the kind words. Most of the work was done for me, though, by Stephen Adolph's REX and the people who reverse-engineered the Z-machine game file format <http://inform-fiction.org/zmachine/standards/z1point0/index.html>.
I've been using LaddieAlpha to transfer the ROM images from my Win7 PC to the REX, with no problems. Thanks, Clint On Sat, Nov 14, 2015 at 1:18 PM, Mark Wickens <[email protected]> wrote: > Clint > > I saw this post a while ago but didn't get a chance to check it out till > now. > This is crazy bad ass, you do know that don't you? > > I played with 8085 assembler using the VirtualT IDE and struggled to get > anything going based on the documentation available at the time, so hats > off to you - and thanks for such a positive example that the IDE is > suitable for large projects. > > I'm still getting a handle on how to move assembly language programs from > my PC onto a real 102. Hopefully this will all come good. > > Regards, Mark. > > > On 29/08/15 16:31, Clinton Reddekop wrote: > > Hello everyone, > > I've just put a project into the Club100 Member Upload area that I hope > will interest some of you. It is a z-code interpreter for playing > version-3 Infocom games on the Model 100 + REX. I've been playing ZORK I > quite a bit over the last 3 weeks with no problems. > > It is here: > > http://www.club100.org/memfiles/index.php?&direction=0&order=&directory=Clinton%20Reddekop > > Some notes: > * PLEASE keep your RAM backed up in REX just in case of bugs. I'm not > aware of any but there could be one or two or several lurking in there. > * works with version-3 z-code files only (this covers *most* Infocom > games) > * you will probably need at least 24K RAM installed in your machine > * save files can only be written to/read from the RAM file system > * it doesn't support non-ASCII characters yet > * if a game fails to start, or if saving a game fails, you probably don't > have enough free RAM > * As-built it works with REX v4.8, and the packaging program z100pkg.exe > is a Windows executable. See build.txt for instructions to build it on > Windows; modify if your needs are different. > > Thanks, > Clint > > >
