Hi John, and everyone else who has sent their thanks - you're welcome.  It
was a fun project and I'm happy if it works for you.  I got lots of help
from people on this list.

I should mention that I haven't tried it on the 102, just on the 100.  I
think all the routine entry points are the same though, so I expect it will
work fine.  Let me know if not.

Thanks,
Clint

On Sun, Nov 15, 2015 at 7:07 AM, John Martin <[email protected]>
wrote:

> Clint,
> Thank You for creating something that will run on a M102. I do not see to
> many people now days that create programs that run on the M100, M102 or
> Tandy 200.
>
> Thank You.
> John Martin
>
> Hello everyone,
> >
> > I've just put a project into the Club100 Member Upload area that I
> > hope will interest some of you.  It is a z-code interpreter for
> > playing version-3 Infocom games on the Model 100 + REX.  I've been
> > playing ZORK I quite a bit over the last 3 weeks with no problems.
> >
> > It is here:
> >
> http://www.club100.org/memfiles/index.php?&direction=0&order=&directory=Clinton%20Reddekop
> >
> > Some notes:
> > * PLEASE keep your RAM backed up in REX just in case of bugs.  I'm not
> > aware of any but there could be one or two or several lurking in there.
> > * works with version-3 z-code files only (this covers /most/ Infocom
> > games)
> > * you will probably need at least 24K RAM installed in your machine
> > * save files can only be written to/read from the RAM file system
> > * it doesn't support non-ASCII characters yet
> > * if a game fails to start, or if saving a game fails, you probably
> > don't have enough free RAM
> > * As-built it works with REX v4.8, and the packaging program
> > z100pkg.exe is a Windows executable.  See build.txt for instructions
> > to build it on Windows; modify if your needs are different.
> >
> > Thanks,
> > Clint
>

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