Hi John, and everyone else who has sent their thanks - you're welcome. It was a fun project and I'm happy if it works for you. I got lots of help from people on this list.
I should mention that I haven't tried it on the 102, just on the 100. I think all the routine entry points are the same though, so I expect it will work fine. Let me know if not. Thanks, Clint On Sun, Nov 15, 2015 at 7:07 AM, John Martin <[email protected]> wrote: > Clint, > Thank You for creating something that will run on a M102. I do not see to > many people now days that create programs that run on the M100, M102 or > Tandy 200. > > Thank You. > John Martin > > Hello everyone, > > > > I've just put a project into the Club100 Member Upload area that I > > hope will interest some of you. It is a z-code interpreter for > > playing version-3 Infocom games on the Model 100 + REX. I've been > > playing ZORK I quite a bit over the last 3 weeks with no problems. > > > > It is here: > > > http://www.club100.org/memfiles/index.php?&direction=0&order=&directory=Clinton%20Reddekop > > > > Some notes: > > * PLEASE keep your RAM backed up in REX just in case of bugs. I'm not > > aware of any but there could be one or two or several lurking in there. > > * works with version-3 z-code files only (this covers /most/ Infocom > > games) > > * you will probably need at least 24K RAM installed in your machine > > * save files can only be written to/read from the RAM file system > > * it doesn't support non-ASCII characters yet > > * if a game fails to start, or if saving a game fails, you probably > > don't have enough free RAM > > * As-built it works with REX v4.8, and the packaging program > > z100pkg.exe is a Windows executable. See build.txt for instructions > > to build it on Windows; modify if your needs are different. > > > > Thanks, > > Clint >
