LD-v4200.
I can hear it trying to eject, just using the front button.
I am looking forward to running this laserdisc player with my model
100, but I first should get it to work properly. I have a DB15
connector to build the adaptor already.

On Wed, 14 Nov 2018 at 19:48, Scott Lawrence <[email protected]> wrote:
>
> Peter;
>
> do you hear anything when pressing Eject on the front panel?
> Or is this serial ("OP" over serial, if it has Level III capabilities)
>
> What model?
>
> -s
>
> On Wed, Nov 14, 2018 at 5:56 PM Peter Vollan <[email protected]> wrote:
>>
>> My Pioneer Laservision player doesn't want to eject.
>> On Tue, 13 Nov 2018 at 08:16, Scott Lawrence <[email protected]> wrote:
>> >
>> > Yeah. I think this is the method I'm going to go with...
>> >
>> > I'm working on a laserdisc-based adventure game engine, highly inspired by 
>> > Kevin Savetz' rediscovery of David Lubar's "Rollercoaster"/"Adventures in 
>> > Videoland" game for the Apple II.  I plan on demoing it at the Rochester 
>> > Maker Faire this upcoming weekend... Tandy 200 + Pioneer LD player + "The 
>> > Mind's Eye" LaserDisc.
>> >
>> > I'm trying to make the code as easily portable and modular as possible.  I 
>> > have the serial interface code written for the T200, and part of the game 
>> > engine, but I'm focusing right now on having all of the game data stored 
>> > in one chunk of program space, like a BIOS.  The game engine in another 
>> > chunk of program space and the game data in another.  It was originally 
>> > going to be purely DATA statements, but changing to "scene 300" via the 
>> > above method is not a possibility. ;)  So I'll have the ON X GOTO a,b,c... 
>> > part of the game data area.   ie the game data is stored in lines 
>> > 500-1000... and to setup RESTORE for room 2:
>> >   100 RM=2 : GOTO 510
>> > or for item 1,
>> >   110 IT=1 : GOTO 520
>> > then in the beginning of the data chunk...
>> > 500 REM Game Data
>> > 510 ON RM GOTO 550, 560, 570
>> > 520 ON IT GOTO 580, 590, 600
>> > ...
>> > 550 RESTORE 551 : RETURN
>> > 551 DATA ...
>> > 560 RESTORE 561 : RETURN
>> > 561 DATA ...
>> >
>> > I know it's not efficient with respect to the BASIC interpreter, but i can 
>> > optimize later. :)
>> >
>> > My outdated github link here: https://github.com/BleuLlama/LlamaLlaser
>> >
>> > -s
>> >
>> > On Tue, Nov 13, 2018 at 12:08 AM Ken Pettit <[email protected]> wrote:
>> >>
>> >> Hi Scott,
>> >>
>> >> The ROM only accepts immediate literal values.  You would need to do 
>> >> something like:
>> >>
>> >> 10 V = 2
>> >> 20 ON V GOSUB 80, 90
>> >> 30 READ X$
>> >> 40 PRINT X$
>> >> 50 END
>> >> 80 RESTORE 100:RETURN
>> >> 90 RESTORE 200:RETURN
>> >> 100 DATA "One hundred"
>> >> 200 DATA "Two hundred"
>> >>
>> >> Ken
>> >>
>> >> On 11/12/18 8:47 PM, Scott Lawrence wrote:
>> >>
>> >>
>> >> The "RESTORE" command... can it only take an immediate value, or is there 
>> >> a way to pass it a variable?
>> >>
>> >> I want to do something like this:
>> >>
>> >> 10 V = 200
>> >> 20 RESTORE V
>> >> 30 READ X$
>> >> 40 PRINT X$
>> >> 50 END
>> >> 100 DATA "One hundred"
>> >> 200 DATA "Two hundred"
>> >>
>> >> And i expect the output of:
>> >>
>> >>     Two hundred
>> >>
>> >> Instead I get:
>> >>
>> >> UL Error in 20
>> >>
>> >>
>> >> Or am I asking too much from BASIC? ;D
>> >>
>> >> -s
>> >>
>> >> --
>> >> Scott Lawrence
>> >> [email protected]
>> >>
>> >>
>> >
>> >
>> > --
>> > Scott Lawrence
>> > [email protected]
>
>
>
> --
> Scott Lawrence
> [email protected]

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