Don't know about LD players but a stretched or disintegrating belt is indeed a 
common problem with CD and DVD players.
  ----- Original Message ----- 
  From: Scott Lawrence 
  To: [email protected] 
  Sent: Thursday, November 15, 2018 2:01 AM
  Subject: Re: [M100] T-200 BASIC - Data and Restore...


  It might need a mechanical repair inside.  Perhaps a belt attached to the 
tray is failing?


  On Wed, Nov 14, 2018 at 11:08 PM Peter Vollan <[email protected]> wrote:

    LD-v4200.
    I can hear it trying to eject, just using the front button.
    I am looking forward to running this laserdisc player with my model
    100, but I first should get it to work properly. I have a DB15
    connector to build the adaptor already.

    On Wed, 14 Nov 2018 at 19:48, Scott Lawrence <[email protected]> wrote:
    >
    > Peter;
    >
    > do you hear anything when pressing Eject on the front panel?
    > Or is this serial ("OP" over serial, if it has Level III capabilities)
    >
    > What model?
    >
    > -s
    >
    > On Wed, Nov 14, 2018 at 5:56 PM Peter Vollan <[email protected]> wrote:
    >>
    >> My Pioneer Laservision player doesn't want to eject.
    >> On Tue, 13 Nov 2018 at 08:16, Scott Lawrence <[email protected]> wrote:
    >> >
    >> > Yeah. I think this is the method I'm going to go with...
    >> >
    >> > I'm working on a laserdisc-based adventure game engine, highly 
inspired by Kevin Savetz' rediscovery of David Lubar's 
"Rollercoaster"/"Adventures in Videoland" game for the Apple II.  I plan on 
demoing it at the Rochester Maker Faire this upcoming weekend... Tandy 200 + 
Pioneer LD player + "The Mind's Eye" LaserDisc.
    >> >
    >> > I'm trying to make the code as easily portable and modular as 
possible.  I have the serial interface code written for the T200, and part of 
the game engine, but I'm focusing right now on having all of the game data 
stored in one chunk of program space, like a BIOS.  The game engine in another 
chunk of program space and the game data in another.  It was originally going 
to be purely DATA statements, but changing to "scene 300" via the above method 
is not a possibility. ;)  So I'll have the ON X GOTO a,b,c... part of the game 
data area.   ie the game data is stored in lines 500-1000... and to setup 
RESTORE for room 2:
    >> >   100 RM=2 : GOTO 510
    >> > or for item 1,
    >> >   110 IT=1 : GOTO 520
    >> > then in the beginning of the data chunk...
    >> > 500 REM Game Data
    >> > 510 ON RM GOTO 550, 560, 570
    >> > 520 ON IT GOTO 580, 590, 600
    >> > ...
    >> > 550 RESTORE 551 : RETURN
    >> > 551 DATA ...
    >> > 560 RESTORE 561 : RETURN
    >> > 561 DATA ...
    >> >
    >> > I know it's not efficient with respect to the BASIC interpreter, but i 
can optimize later. :)
    >> >
    >> > My outdated github link here: https://github.com/BleuLlama/LlamaLlaser
    >> >
    >> > -s
    >> >
    >> > On Tue, Nov 13, 2018 at 12:08 AM Ken Pettit <[email protected]> wrote:
    >> >>
    >> >> Hi Scott,
    >> >>
    >> >> The ROM only accepts immediate literal values.  You would need to do 
something like:
    >> >>
    >> >> 10 V = 2
    >> >> 20 ON V GOSUB 80, 90
    >> >> 30 READ X$
    >> >> 40 PRINT X$
    >> >> 50 END
    >> >> 80 RESTORE 100:RETURN
    >> >> 90 RESTORE 200:RETURN
    >> >> 100 DATA "One hundred"
    >> >> 200 DATA "Two hundred"
    >> >>
    >> >> Ken
    >> >>
    >> >> On 11/12/18 8:47 PM, Scott Lawrence wrote:
    >> >>
    >> >>
    >> >> The "RESTORE" command... can it only take an immediate value, or is 
there a way to pass it a variable?
    >> >>
    >> >> I want to do something like this:
    >> >>
    >> >> 10 V = 200
    >> >> 20 RESTORE V
    >> >> 30 READ X$
    >> >> 40 PRINT X$
    >> >> 50 END
    >> >> 100 DATA "One hundred"
    >> >> 200 DATA "Two hundred"
    >> >>
    >> >> And i expect the output of:
    >> >>
    >> >>     Two hundred
    >> >>
    >> >> Instead I get:
    >> >>
    >> >> UL Error in 20
    >> >>
    >> >>
    >> >> Or am I asking too much from BASIC? ;D
    >> >>
    >> >> -s
    >> >>
    >> >> --
    >> >> Scott Lawrence
    >> >> [email protected]
    >> >>
    >> >>
    >> >
    >> >
    >> > --
    >> > Scott Lawrence
    >> > [email protected]
    >
    >
    >
    > --
    > Scott Lawrence
    > [email protected]





  -- 

  Scott Lawrence
  [email protected]

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