Ooh! There are actually two fonts in the 4K ROM Here's the second one [image: image.png]
This is the same font, but with only 7 bits used. I'm betting this is the same as the internal font on the M100 itself. Here's one of the characters (255) for comparison: Bank 0: [image: image.png] Bank 1: [image: image.png] Tom Wilson [email protected] (619)940-6311 On Thu, Jan 28, 2021 at 4:09 PM Tom Wilson <[email protected]> wrote: > Hey, the file works with my Commodore font editor! =) I'm totally going > to add this as an optional font in my terminal emulator. > > [image: image.png] > > > > Tom Wilson > [email protected] > (619)940-6311 > > > > On Thu, Jan 28, 2021 at 1:53 PM Jim Anderson <[email protected]> wrote: > >> > -----Original Message----- >> > If you're going to do that much, then I will grab some more pics with a >> > better camera and a tripod so my hand isn't moving, and manual focus. >> > Maybe even a good straight-on centered shot without glare from the room >> > lights. Maybe with manual controls I can get a shot in the dark without >> > the text blooming. >> >> You know what, I realize that I went straight to that screen photo image >> because I was looking for a clear image that had my X<char>X pattern in >> 80-column mode... and it's really not so blurry, but the capture in >> "Snapshot_20210127_233755.jpg" is sharper and does have the full character >> set showing. Even though they're flanked by square brackets I think I can >> work with it. (the square brackets don't go to the full left and right >> extent of the character cell, that's why I used X.) Don't worry about >> going to any trouble for a sharper screen photo. For my cleanup/rescaling >> of the original font I've been working off a handheld iphone photo of my >> monitor. >> >> I also whipped something up to display the ROM data as large block pixels >> for an absolute reference to the original intended shapes so I think I've >> got everything I need (except time) :) >> >> >> >> >> >> >> >> jim >> >
