Ooh! There are actually two fonts in the 4K ROM

Here's the second one
[image: image.png]

This is the same font, but with only 7 bits used. I'm betting this is the
same as the internal font on the M100 itself. Here's one of the characters
(255) for comparison:

Bank 0:
[image: image.png]

Bank 1:
[image: image.png]


Tom Wilson
[email protected]
(619)940-6311



On Thu, Jan 28, 2021 at 4:09 PM Tom Wilson <[email protected]> wrote:

> Hey, the file works with my Commodore font editor!  =)  I'm totally going
> to add this as an optional font in my terminal emulator.
>
> [image: image.png]
>
>
>
> Tom Wilson
> [email protected]
> (619)940-6311
>
>
>
> On Thu, Jan 28, 2021 at 1:53 PM Jim Anderson <[email protected]> wrote:
>
>> > -----Original Message-----
>> > If you're going to do that much, then I will grab some more pics with a
>> > better camera and a tripod so my hand isn't moving, and manual focus.
>> > Maybe even a good straight-on centered shot without glare from the room
>> > lights. Maybe with manual controls I can get a shot in the dark without
>> > the text blooming.
>>
>> You know what, I realize that I went straight to that screen photo image
>> because I was looking for a clear image that had my X<char>X pattern in
>> 80-column mode... and it's really not so blurry, but the capture in
>> "Snapshot_20210127_233755.jpg" is sharper and does have the full character
>> set showing.  Even though they're flanked by square brackets I think I can
>> work with it.  (the square brackets don't go to the full left and right
>> extent of the character cell, that's why I used X.)  Don't worry about
>> going to any trouble for a sharper screen photo.  For my cleanup/rescaling
>> of the original font I've been working off a handheld iphone photo of my
>> monitor.
>>
>> I also whipped something up to display the ROM data as large block pixels
>> for an absolute reference to the original intended shapes so I think I've
>> got everything I need (except time) :)
>>
>>
>>
>>
>>
>>
>>
>>         jim
>>
>

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