Worked like a charm on my newly arrived M100. Sheesh, this thing is a beast! Serial number shows 302003672. If I'm understanding it correctly, this means 1983, February, machine number 3672 of the batch. Wow, that's a while back (I was 17). I tore it down and put it all back together again. Other than dust and grime and a missing little plastic thing that catches the rocker arm of the space bar (I swapped the bottom one from the enter key and all's well there), it's pristine. I cleaned and blew and lo and behold everything is working beautifully. And it looks oh so familiar. The polarizer is a little rainbowy in a certain light at one spot, but hey, don't notice it in normal light. Yay! Off to programming the banner and figuring out how to get it to talk over null modem to my Mac Pro running Monterey and minicom :).

Thanks for the assist.

Will

On 9/25/22 2:49 PM, Mike Stein wrote:
30481,  7711H - Start of LCD character generator shape table.  Five bytes per char for          the first 128 characters.  6 bytes per char for characters 128-255.

On Sun, Sep 25, 2022 at 1:55 PM Will Senn <[email protected]> wrote:

    All,

    This is my first post, but hopefully not my last.

    I originally had an M100 in 1984 that I hocked for $50 bucks at a
    local pawn shop for food money in my freshman year. I never went
    back (I didn't get the $50 plus interest for ages). Now, it's 38
    years later and I'm finally getting it out of hock (so to speak).
    I remember writing a basic program that read the character bitmaps
    out of ROM (at least that's how I remember it) and used the bitmap
    as a basis for a banner in the same font. I think I'd like my
    first program on my new/old M100 to be a banner program and so I'm
    digging around looking for where, in ROM, the character bitmaps
    are stored. I've looked here, there, and everywhere to no avail.
    Is there a set of bitmaps stored in ROM, and if so where?

    If I remember correctly, each character was represented as a set
    of 8 (maybe 7) 6 (maybe 5) bit binary numbers:

    001000
    010100
    100010
    100010
    111110
    100010
    100010
    000000

    or somesuch for A...
    resulting in something like:

      1
     1 1
    1   1
    1   1
    11111
    1   1
    1   1

    being displayed. The zeros on the bottom and right may be on the
    top or left, or not there at all, but there are spaces between and
    below characters, either in the bitmap or added by the display
    functions.

    Thanks!

    Will


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