Re Starblaze, someone left the following comment on the video: "I suspect the game display doesn't work because it's already driving the LCD controller at close to its maximum bandwidth at 2.5MHz."
Does anyone know if this is indeed the case? I would've thought other things would've broken as well, but everything else I've tried runs normally. Unless Starblaze is doing something to refresh the display more quickly than other games/apps? //Ken S. ________________________________ From: M100 <[email protected]> on behalf of [email protected] <[email protected]> Sent: Friday, February 16, 2024 6:23 PM To: [email protected] <[email protected]> Subject: Re: [M100] Clock Doubler Video Even at the normal clock rates the TS-DOS timing issues can cause lock ups. In normal use one might only stumble on this occasionally. I noticed this testing Backpack drives when I’m doing a lot of the same operations over and over again. It seems to stem around pressing the next button you want before it is down drawing the screen. If I don’t get in a hurry and wait for a second after each screen is drawn it never locks up. I suspect that the faster clock exacerbates this latent bug. Jeff Birt From: M100 <[email protected]> On Behalf Of Stephen Adolph Sent: Friday, February 16, 2024 2:16 PM To: [email protected] Subject: Re: [M100] Clock Doubler Video Ken , What a great job you've done! Thank you sir. You really did a nice job with the assembly and commentary on how to install it. At some point I have to find out why Starblaze video is broken.... I'm adding the upgrade to all my machines to try and get as much experience with it as possible. I have noticed that TSDOS sometimes does not work in 5MHz mode, whereas Teeny does. So that has to be a software and timing issue to sort out. Thanks again Ken! Cheers Steve
