I’ve decided to go a different route.

I just threw the source code in front of Claude, and asked it to create a
plan for how we can hook it up to an MCP server.

It outlined some plan which starts at getting it to build, then adding in a
debug_bridge, emulation hooks, and then wrapping it all up into an MCP api.

So far, it managed to get VirtualT to build for Apple Silicon. It made a
bunch of changes related to FLTK, and god knows what else.

But hey.. it did build.

Now it’s just hacking away at the rest of its plan. Of course I know
exactly zero about the inner working of VirtualT or even C++ for that
matter, so I’m putting my fate in the hands of Anthropic here.

-George

On Tue, Dec 23, 2025 at 1:25 PM B 9 <[email protected]> wrote:

> On Mon, Dec 22, 2025 at 9:57 PM Kenneth Pettit <[email protected]> wrote:
>
>> If you want to try it, it *might* work on Windows as is (I don't know,
>> haven't used Windows for 15 years or so).
>>
>
> Not an issue for me. These days, my OS of choice is Debian GNU/Linux.
>
> I was able to checkout and build the code easily enough and apply the
> patch. However, the TCP port doesn't open for me when I use `virtualt
> -nogui`. Am I using the wrong repository? This is what I'm doing:
>
> ```console
> $ git clone https://git.code.sf.net/p/virtualt/code virtualt
> $ sudo apt install libjpeg-dev libxft-dev libxinerama-dev libfltk1.4-dev
> $ cd virtualt
> $ make
> $ telnet localhost 2023
> Connection failed: Connection refused
> ```
>
> On Mon, Dec 22, 2025 at 11:11 PM Joshua O'Keefe <[email protected]>
> wrote:
>
> A big thank you, Ken, for the snippet. I've committed it to my repo just
>> to keep things up to date.
>
>
> How does your repository differ from the one at sf.net/p/virtualt? Asking
> Google for "Virtual-T, Joshua O'Keefe" gave me an AI response about the
> human response to mazes and a suggestion that perhaps I was looking to
> Build a Better World through Irish Folk Music.
>
> —b9
>
>
>
>
>

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