I’ve decided to go a different route. I just threw the source code in front of Claude, and asked it to create a plan for how we can hook it up to an MCP server.
It outlined some plan which starts at getting it to build, then adding in a debug_bridge, emulation hooks, and then wrapping it all up into an MCP api. So far, it managed to get VirtualT to build for Apple Silicon. It made a bunch of changes related to FLTK, and god knows what else. But hey.. it did build. Now it’s just hacking away at the rest of its plan. Of course I know exactly zero about the inner working of VirtualT or even C++ for that matter, so I’m putting my fate in the hands of Anthropic here. -George On Tue, Dec 23, 2025 at 1:25 PM B 9 <[email protected]> wrote: > On Mon, Dec 22, 2025 at 9:57 PM Kenneth Pettit <[email protected]> wrote: > >> If you want to try it, it *might* work on Windows as is (I don't know, >> haven't used Windows for 15 years or so). >> > > Not an issue for me. These days, my OS of choice is Debian GNU/Linux. > > I was able to checkout and build the code easily enough and apply the > patch. However, the TCP port doesn't open for me when I use `virtualt > -nogui`. Am I using the wrong repository? This is what I'm doing: > > ```console > $ git clone https://git.code.sf.net/p/virtualt/code virtualt > $ sudo apt install libjpeg-dev libxft-dev libxinerama-dev libfltk1.4-dev > $ cd virtualt > $ make > $ telnet localhost 2023 > Connection failed: Connection refused > ``` > > On Mon, Dec 22, 2025 at 11:11 PM Joshua O'Keefe <[email protected]> > wrote: > > A big thank you, Ken, for the snippet. I've committed it to my repo just >> to keep things up to date. > > > How does your repository differ from the one at sf.net/p/virtualt? Asking > Google for "Virtual-T, Joshua O'Keefe" gave me an AI response about the > human response to mazes and a suggestion that perhaps I was looking to > Build a Better World through Irish Folk Music. > > —b9 > > > > >
