Thanks all! "Surprisingly fun" is exactly how I felt after I tweaked the sizes, speeds, and randomness for what seemed like the 10th time. I said out loud "Now *that's* a fun version."
On Thu, Jan 29, 2026 at 2:34 AM B 9 <[email protected]> wrote: > The received wisdom of the ancients — the M100SIG of Compuserve — is that > integers are much faster than the default type on the Model 100. See the > Treatise on Elegant BASIC by Richard Horowitz: > https://github.com/LivingM100SIG/Living_M100SIG/blob/main/M100SIG/Lib-08-TECH-PROGRAMMING/ELEGNT.BAS > > > As for Pac-Man chomping slower when eating dots, YES! It is critical for > game strategy when a ghost is chasing you. A slight slowdown when gobbling > would be a professional touch. Unfortunately, it doesn't work in this 1-D > version as the ghost is faster than you even when you aren't eating dots. > > By the way, excellent work, David. PAC.200 is surprisingly fun! > > —b9 > > On Wed, Jan 28, 2026 at 9:09 PM Joshua O'Keefe <[email protected]> > wrote: > >> On Jan 28, 2026, at 7:17 PM, David Plass <[email protected]> wrote: >> >> Pac moving slower when chomping isn't a feature...I'll have to take a >> look... >> >> >> Now, I don't want to be telling you what your design goal is, but as far >> as I remember even in 1984 Pac was slower when he ate a dot. It was a >> reason to book it in the other direction if the maze was clear instead of >> making a turn. This wasn't present in some of the ports (like Atari 2600 >> where the sprite moves at a constant rate across the blocks) but was in >> others. Paku Paku plays more like, and looks more like, 2600 Pac, so if >> you're specifying with that in mind the slowdown is something to look at >> for sure. >> >> And ints are supposed to be 30-50% faster than floats in Tandy basic. >> >> >> Now I have to try to remember where it's the other way around, because >> *something* I own does ints slower than default floats and now I have no >> idea what it is.... >> >
