Thanks all!

"Surprisingly fun" is exactly how I felt after I tweaked the sizes, speeds,
and randomness for what seemed like the 10th time. I said out loud "Now
*that's* a fun version."

On Thu, Jan 29, 2026 at 2:34 AM B 9 <[email protected]> wrote:

> The received wisdom of the ancients — the M100SIG of Compuserve — is that
> integers are much faster than the default type on the Model 100. See the
> Treatise on Elegant BASIC by Richard Horowitz:
> https://github.com/LivingM100SIG/Living_M100SIG/blob/main/M100SIG/Lib-08-TECH-PROGRAMMING/ELEGNT.BAS
>
>
> As for Pac-Man chomping slower when eating dots, YES! It is critical for
> game strategy when a ghost is chasing you. A slight slowdown when gobbling
> would be a professional touch. Unfortunately, it doesn't work in this 1-D
> version as the ghost is faster than you even when you aren't eating dots.
>
> By the way, excellent work, David. PAC.200 is surprisingly fun!
>
> —b9
>
> On Wed, Jan 28, 2026 at 9:09 PM Joshua O'Keefe <[email protected]>
> wrote:
>
>> On Jan 28, 2026, at 7:17 PM, David Plass <[email protected]> wrote:
>>
>> Pac moving slower when chomping isn't a feature...I'll have to take a
>> look...
>>
>>
>> Now, I don't want to be telling you what your design goal is, but as far
>> as I remember even in 1984 Pac was slower when he ate a dot. It was a
>> reason to book it in the other direction if the maze was clear instead of
>> making a turn. This wasn't present in some of the ports (like Atari 2600
>> where the sprite moves at a constant rate across the blocks) but was in
>> others. Paku Paku plays more like, and looks more like, 2600 Pac, so if
>> you're specifying with that in mind the slowdown is something to look at
>> for sure.
>>
>> And ints are supposed to be 30-50% faster than floats in Tandy basic.
>>
>>
>> Now I have to try to remember where it's the other way around, because
>> *something* I own does ints slower than default floats and now I have no
>> idea what it is....
>>
>

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