Sweet! Great job on making another “Surprisingly Entertaining!”︎™︎ game!
That was a clever way to decode the eight way input. Plus, you finally gave
me a good reason to use the NUM key! I’d never tried it before and didn’t
even know if it locked down or not. (It does, thank goodness.)

At first I didn’t like that while a bullet was moving, pressing keys didn’t
seem to do anything, but once I figured out that you can bundle up a bunch
of shots in the keyboard buffer, I loved it. I don’t think I could see
playing the game any other way now. I also noticed that sometimes two
aliens will overlap and you can see them flashing between their different
types. I'm not sure if that's a bug or a feature, but it definitely makes
the game harder. I think the only thing that would make it better would be
if the Tandy 200 had a tactile bump on the center of the number pad so I
don’t keep hitting the wrong numbers and getting eaten by aliens!

—b9

P.S. Speaking of the NUM key, what do folks here think about NUM+GRPH? Has
it ever been useful to you? I wonder if that TSR could be customized to do
something else, like a hexadecimal converter.

On Thu, Feb 5, 2026 at 6:45 PM David Plass <[email protected]> wrote:

> Announcing yet another 10-line BASIC game: OCTOSIEGE! It's a fast-based
> video game for the T200 inspired by Space Invaders, Robotron 2048 and
> Tempest.
>
> https://github.com/dplassgit/games/tree/trunk/t100/octo
>
> "Defend the center from the invading aliens! You can fire from the center
> in all 8 directions using the numeric keypad. An alien can take up to 3
> hits before it dies - but watch out - if any of them reach you in the
> middle they'll decrease your shields!
>
> You only get TWO smartbombs, which kills all aliens instantly. Use them
> wisely!"
>
> For Tandy 200 only.
>
> As always, bugs/comments/feedback welcome.
>

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