This might be a lingering bug with Lizardhill upgrading to Version 8 PHP.

Will look at it later tonight (my afternoon at work is packed with meetings).

Ken

On 3/20/26 10:40 AM, Mike Stein wrote:
I picked some files at random; some download, some don't

On Fri, Mar 20, 2026 at 2:53 AM Brian K. White <[email protected]> wrote:

    Ken Petit needs to take a look.

    You can browse the member uploads directory, but not actually
    download
    the file.

    This link works for me. But it just gets you to the page
    containing the
    file.
    
https://club100.org/memfiles/index.php?direction=0&order=&directory=Clinton%20Reddekop&;
    
<https://club100.org/memfiles/index.php?direction=0&order=&directory=Clinton%20Reddekop&;>

    You can even see the contents of the zip:
    
https://www.club100.org/memfiles/index.php?action=view&filename=z100v0.1.zip&directory=Clinton%20Reddekop&;
    
<https://www.club100.org/memfiles/index.php?action=view&filename=z100v0.1.zip&directory=Clinton%20Reddekop&;>

    The actual file download does not work
    
https://club100.org/memfiles/index.php?action=downloadfile&filename=z100v0.1.zip&directory=Clinton%20Reddekop&;
    
<https://club100.org/memfiles/index.php?action=downloadfile&filename=z100v0.1.zip&directory=Clinton%20Reddekop&;>


    And this time the internet archive does not save us.



    On 3/20/26 01:50, B 9 wrote:
    > On Sat, Mar 14, 2026 at 9:28 AM Alan Cox <[email protected]
    > <mailto:[email protected]>> wrote:
    >
    >         The Visible Zorker is super nifty! I totally see what
    you mean
    >         about the language being Lispy. Did people program
    directly in
    >         it or was it just a p-code target for game
    generator programs?
    >         I'm looking forward to exploring it more and seeing if
    it will
    >         let me modify and execute code on the fly, but first I
    better
    >         play through Zork 2; I've never tried it before and it
    is clear
    >         these twisty passages are full of spoilers.
    >
    >
    >     It was a pcode engine for the game code written in the lisp type
    >     stuff. There's a totally non lisp game compiler for it as well
    >     (inform) that was written independently.
    >
    >     The Zork language (ZIL) comes from MDL which actually was a
    lisp and
    >     is similar to DDL and ADL from UCLA.
    >
    >
    > So, the Z-machine is the pcode engine and both ZIL and Inform are
    > languages that target that virtual machine, right?
    >
    > John: The Z-machine link <https://club100.org/memfiles/index.php?
    > &direction=0&order=&directory=Clinton%20Reddekop> you sent shows an
    > overview, but gives "500: Try Again Later" when I click download
    > <https://club100.org/memfiles/index.php?
    >
    action=downloadfile&filename=z100v0.1.zip&directory=Clinton%20Reddekop>.

    > Is there some way to access the member files without the PHP script?
    >
    > I also looked for a ZIL/MDL interpreter that I could run on the
    Model T
    > computers and it seems that in times of yore those tools ran on
    bigger
    > hardware (PDP-10 running ITS) and little computers like ours
    would only
    > connect as terminals. The best current tool I could find was ZILF
    > <https://zilf.io> which will run on a modern PC. Since my Tandy 200
    > already logs in on my PC's serial port, it should theoretically
    work.
    > Unfortunately, it doesn't yet. While ZILF's command line "REPL"
    looks
    > very nifty, it ignores the TERMINFO database and locks up as
    soon as I
    > hit BKSP, looping on an error message that my T200's screen
    dimension is
    > -1. (Yes, a Model T displays less than 80 columns of text, but I
    assure
    > you, it is not less than zero!)
    >
    > Thank you for the resources! I've read through some of the
    manuals, now
    > I have to actually build something in order to learn it.
    >
    > —b9
    >


-- bkw

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