This might be a lingering bug with Lizardhill upgrading to Version 8 PHP.
Will look at it later tonight (my afternoon at work is packed with
meetings).
Ken
On 3/20/26 10:40 AM, Mike Stein wrote:
I picked some files at random; some download, some don't
On Fri, Mar 20, 2026 at 2:53 AM Brian K. White <[email protected]>
wrote:
Ken Petit needs to take a look.
You can browse the member uploads directory, but not actually
download
the file.
This link works for me. But it just gets you to the page
containing the
file.
https://club100.org/memfiles/index.php?direction=0&order=&directory=Clinton%20Reddekop&
<https://club100.org/memfiles/index.php?direction=0&order=&directory=Clinton%20Reddekop&>
You can even see the contents of the zip:
https://www.club100.org/memfiles/index.php?action=view&filename=z100v0.1.zip&directory=Clinton%20Reddekop&
<https://www.club100.org/memfiles/index.php?action=view&filename=z100v0.1.zip&directory=Clinton%20Reddekop&>
The actual file download does not work
https://club100.org/memfiles/index.php?action=downloadfile&filename=z100v0.1.zip&directory=Clinton%20Reddekop&
<https://club100.org/memfiles/index.php?action=downloadfile&filename=z100v0.1.zip&directory=Clinton%20Reddekop&>
And this time the internet archive does not save us.
On 3/20/26 01:50, B 9 wrote:
> On Sat, Mar 14, 2026 at 9:28 AM Alan Cox <[email protected]
> <mailto:[email protected]>> wrote:
>
> The Visible Zorker is super nifty! I totally see what
you mean
> about the language being Lispy. Did people program
directly in
> it or was it just a p-code target for game
generator programs?
> I'm looking forward to exploring it more and seeing if
it will
> let me modify and execute code on the fly, but first I
better
> play through Zork 2; I've never tried it before and it
is clear
> these twisty passages are full of spoilers.
>
>
> It was a pcode engine for the game code written in the lisp type
> stuff. There's a totally non lisp game compiler for it as well
> (inform) that was written independently.
>
> The Zork language (ZIL) comes from MDL which actually was a
lisp and
> is similar to DDL and ADL from UCLA.
>
>
> So, the Z-machine is the pcode engine and both ZIL and Inform are
> languages that target that virtual machine, right?
>
> John: The Z-machine link <https://club100.org/memfiles/index.php?
> &direction=0&order=&directory=Clinton%20Reddekop> you sent shows an
> overview, but gives "500: Try Again Later" when I click download
> <https://club100.org/memfiles/index.php?
>
action=downloadfile&filename=z100v0.1.zip&directory=Clinton%20Reddekop>.
> Is there some way to access the member files without the PHP script?
>
> I also looked for a ZIL/MDL interpreter that I could run on the
Model T
> computers and it seems that in times of yore those tools ran on
bigger
> hardware (PDP-10 running ITS) and little computers like ours
would only
> connect as terminals. The best current tool I could find was ZILF
> <https://zilf.io> which will run on a modern PC. Since my Tandy 200
> already logs in on my PC's serial port, it should theoretically
work.
> Unfortunately, it doesn't yet. While ZILF's command line "REPL"
looks
> very nifty, it ignores the TERMINFO database and locks up as
soon as I
> hit BKSP, looping on an error message that my T200's screen
dimension is
> -1. (Yes, a Model T displays less than 80 columns of text, but I
assure
> you, it is not less than zero!)
>
> Thank you for the resources! I've read through some of the
manuals, now
> I have to actually build something in order to learn it.
>
> —b9
>
--
bkw