It has nothing to do with your mud client. Vo is configured by
default to read sequentially. I have complained to apple several
times that vo users need a toggle command to allow speech
interruption, or continuous reading, and my pleas have gone
unanswered. What you are experiencing is one of the side effects of
not having the capability to allow vo to interrupt itself with new
text. In my modified copy of muddle, I added speech channels myself,
and allow vo to interrupt itself as new text comes in. This allows
me to follow combat quite satisfactorily. You don't get to hear the
entire battle, but honestly, hearing every single hit/miss is a bit
overboard anyway. My version of muddle has a few bugs still, but if
you're comfortable with command line apps, and you'd like a copy of
my modified muddle client, drop a line off list and I'll ship you a
copy. I play 3k and 3scapes quite successfully using muddle modified
for speech access. My priceless char is lvl 50, and my costly chars
are both lvl 30, both on 3k and 3scapes, and I've used nothing but
muddle for my mudding for years, although, it's only recently I got
fedup with vo, and wrote my own speech routines into the client.
hth.
On Mar 3, 2013, at 12:23 PM, Orin wrote:
Hi all,
I was just curious if anyone used Mudder successfully on 3Kingdoms?
Another mud I have issue with is Wayfar1444.
It seems that VoiceOver lags behind the text severely. I think
VoiceOver is using some kind of buffer, as I can look at the screen
and know combat is over, but VoiceOver continues to read it even
after i've looked at it in the history output.
Just curious if anyone has reported this, other than me?
Orin
[email protected]
Twitter: http://www.twitter.com/orinks
Skype: orin1112
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