Hi Eric,

Looks nice except this is unnecessarely complex:

+ aRect.size.width = static_cast<float>( nX)
+static_cast<float>(nWidth) - static_cast<float>(nX);
+ aRect.size.height =
static_cast<float>(nY)+static_cast<float>(nHeight) -
static_cast<float>(nY);

instead, just maybe use:

+ aRect.size.width = static_cast<float>(nWidth);
+ aRect.size.height = static_cast<float>(nHeight);

BR,
               Mox

On 2/13/07, eric b <[EMAIL PROTECTED]> wrote:

Hi,

I think I have found a way to create an invert function using Quatrz,
( and not using deprecated InvertRect() from QD ).

Can someone test this patch and let me know how it works ?

http://eric.bachard.free.fr/mac/aquavcl/patches/controls/
fev_2007/13_02_07/aqua_new_invert.diff


Thanks :-)

Eric Bachard

P.S. : please use  salgdi.cxx from cvs ...

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Mox on G

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