Hi Philipp,

Philipp Lohmann - Sun Germany a écrit :
tino rachui wrote:

Simple. Paint events get concatenated for a while to one larger paint

Means we create a big event - some "stack" of events ? - and draw everything in one pass ?

Ufff

event since at the time (and possibly still) applciations tended to be
faster drawing a large rectangle once than many small rectangles five
times (or whatever). This was quite noticeable on your average Pentium
III 500.

First, thank you for your informative contribution.

Now, is it possible to simply stop using Saltimer at all ? At least for Mac OS X ?

The first try Sébastien and me did with HIView and compositing, let us think redraw can probably be correct without such features to be used. But I can be wrong. Or do we use that because it is in common part, and because other architectures -Windows probably- use it or .. ?


For me the main points are :

- use recent Carbon code (means replace obsolete code), because Apple won't provide compatibility longer
- implement sane pieces of code, and use Quartz events


Sorry, I have no exact idea about the amount of work it means, but I think this is necessary to seriously debate this point.


Regards,
Eric Bachard



P.S. : Ismael suggested a Google YEAR of Code to fix that :)



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