Actually you can tell eclipse to open the file with the xml editor even if it 
has an extension of cfm, in which case it'll work. Not in front of eclipse 
right now but pretty sure you just right-click and do "open with" and pick the 
xml editor.

Sent from my Verizon Wireless BlackBerry

-----Original Message-----
From: Derrick Jackson <[email protected]>
Date: Tue, 20 Oct 2009 10:40:53 
To: <[email protected]>
Subject: [Mach-II] Re: CF Builder

Kurt I assume this will only work if your config file is named mach-ii.xml
and not mach-ii.xml.cfm

On Tue, Oct 20, 2009 at 10:23 AM, Kurt Wiersma <[email protected]> wrote:

>
> You can get code assist for the Mach II configuration file in
> CFBuilder/CFEclipse by installing the Eclipse XML editor plugin from
> the Web Tools (WST) Eclipse project. Then you just have to add the
> doctype to top of your configuration file. I can post an example if
> you need it. The code assist is really nice because it pulls in all
> the dtd comments we have put in for each xml element. If you find
> anything missing we love to get your contributions into the dtd file
> to help others. :)
>
> --Kurt
>
> On Mon, Oct 19, 2009 at 9:55 PM, Sumit Verma <[email protected]> wrote:
> > Its not related to extension, but code assist will be very helpful.
> >
> > On Mon, Oct 19, 2009 at 10:07 PM, Kurt Wiersma <[email protected]>
> wrote:
> >>
> >> This reminded me of a question I wanted to ask the Mach II community.
> >> I have been considering working on a Mach II CFBuilder extension. What
> >> types of features do think would be helpful to include to make you
> >> more productive working with Mach II apps in CFBuilder?
> >>
> >> --Kurt
> >>
> >> On Mon, Oct 19, 2009 at 5:25 PM, Sumit Verma <[email protected]>
> wrote:
> >> > There are couple of them already out there.
> >> > http://skeletonappgenerator.riaforge.org/
> >> > http://www.robertburns.me/blog/archives/100
> >> >
> >> > On Mon, Oct 19, 2009 at 5:32 PM, Joe <[email protected]> wrote:
> >> >>
> >> >> Does anybody have any plans on creating CF Builder extension that
> >> >> automates the skeleton files into a project (much like the model-glue
> >> >> one)? Right now I just copy and paste as usual but an extension would
> >> >> be helpful. :)
> >> >>
> >> >>
> >> >
> >> >
> >> > >
> >> >
> >>
> >>
> >
> >
> > >
> >
>
> >
>




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