On Tuesday, Sep 10, 2002, at 14:03 Asia/Jerusalem, Stanislav Zbarassky
wrote:
> ������!
>
> ������� �� ������ Operation "Overlord". ������ ����� � ����. ��
> ���������� �������� (��� �����?) ������� �� ������ ��������� ����
> ������ � ��� �� �����������. ���������� � ����������� �
> ������������������ ��������������� "����" �� �������. ���� ������-��
> ��� ����?!. ;-)
>
> ��. ����� - ����! ������! 8-)
>
______________________________
/Mission 3: Operation Overlord \
\______________________________/
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Level 3.1 Omaha Beach
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Objectives:
1. Get to the shingle
2. Meet up with the captain
3. Get the bangalores
4. Get the bangalores back to the shingle
5. Follow the captain to safety
6. Get to the bunker
7. Infiltrate bunker
8. Secure the bunker
9. Take out the gunners
10. Exit
O b j e c t i v e 1:
Meh....this is by far the hardest and most chaotic level in the game,
as you might
imagine. This level will really try your patience...trust me you'll
get killed at
least 20 times in the process of beating this.
With that said, you enter the level on a boat unable to move. You can
look from side
to side and see your allies get blown outta the water and hear your
commander give
you a briefing on the objectives. Once the boat stops on the beach and
you can get
out, you'll be taking heavy fire by MG42's in the far off distance
which you can't
see, and getting shelled by cannons. Nice way to introduce you to a
level...
Anyway's once you can move run for cover IMMEDIATELY behind the x like
things (I
forget what they're called) in the sand. Those provide you the only
protection
you'll receive against the merciless shelling and gunfire from your
unseen foes. So
note: Your allies only advance when you do so, so every time you
advance for cover
farther ahead of you I suggest you save your game. Keep advancing,
trying just to
stay alive. There's a medic off to your left, depending on your
position, and he'll
give you a canteen.
Eventually you'll come to a part where your in a run for your life to
the shingle.
You'll know when your allies advance in front of you and make a mad
dash for it. I
suggest running when your allies do, as they help draw away fire from
yourself. Once
you reach the shingle, crouch unless you want to see yourself in red...
O b j e c t i v e 2:
(while crouching) Head left and continue on until you hear someone
inform you of
getting the bangalores (BTW you can see the medic for another 25 health
now, I would
do so before your next objectives). That will be your commander.
O b j e c t i v e s 3/4:
The bangalores will be pulsating in red at the end of the shingle.
Make a dash for
them, pick them up, and go into the hole next to them. Wait for the
firing to stop,
then run back to the shingle.
O b j e c t i v e 5:
When the banagalores explode, a part of the barbed wire will be blown.
Follow the
rest of the allies to where they are going, minding the mine field, and
to the side
of a building.
O b j e c t i v e 6:
Now, the commander will command two men in front of you to infiltrate
the base. They
will be killed. Next he will tell you. After he says "covering fire"
and "go, go!",
go into the first pit you see and crouch. You'll pick up a sniper
rifle. Don't try
and take out the gunners above you, as more will just come. Instead,
while the
gunners reload(they do so after about every 12 seconds of firing) make
a dash for the
next pit in front of you. Wait for them to reload and dash to the
next. On the last
pit before the bunker, take out your sniper and shoot out both gunners
quickly, and
make a run for the bunker. Note that you'll have to be on the outside
of the barbed
wire, because the right side of it is a mine field. Okay, you can sigh
now...the
worst is over.
O b j e c t i v e 7:
A dying marine will inform you of a gunner on the other side of the
corner. Heed his
advice and snipe him out, and enter the bunker. Grab the health in the
gunners room
and climb up the stairs.
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Part 2
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O b j e c t i v e 8:
After the fadeout, you'll have the health you had before you went up
the stairs,
unfortunately. There are some health packs in here, though. All you
have to do now
is keep heading upwards while eliminating all the guards you see.
O b j e c t i v e 9:
Eventually you come to a room full of MG42's. Take out the gunners in
here, as well
as the gunners across from you.
O b j e c t i v e 10:
Exit through the white locked door (in the previous room) which is now
open.
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