On 3 Sep 2015, at 20:38, Jens Alfke <j...@mooseyard.com> wrote: > What I’m seeing is that, although I only open one client connection, i.e. one > call to CFStreamCreatePairWithSocketToHost, the server receives up to _three_ > incoming TCP connections.
I don't have time to look at this issue as a whole, but I can offer insight into the above. Since 10.7 (and iOS 5?) the system has contained small connect-by-name code that: 1. resolves the name to a set of addresses 2. uses the routing table to work out how to prioritise those addresses 3. starts a connection to the best address 4. if that takes too long, starts a connection to other addresses Normally this doesn't increase server load because step 3 connects before step 4 kicks in. The gist of this was explained right here on MacNetworkProg. <http://lists.apple.com/archives/ipv6-dev/2011/Jul/msg00009.html> This algorithm has evolved over time and I'm not intimately familiar with the recent changes but its existence does explain part of this puzzle. Share and Enjoy -- Quinn "The Eskimo!" <http://www.apple.com/developer/> Apple Developer Relations, Developer Technical Support, Core OS/Hardware _______________________________________________ Do not post admin requests to the list. They will be ignored. Macnetworkprog mailing list (Macnetworkprog@lists.apple.com) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/macnetworkprog/archive%40mail-archive.com This email sent to arch...@mail-archive.com