Hi Hendrik,
The API that allows to create custom images for HiDPI displays is only under discussion now. It can be found in the thread: http://mail.openjdk.java.net/pipermail/awt-dev/2014-January/006775.html It also contains a link to the patch that allows SunGraphics2D class to correctly draw multi-resolution images.
You can try to apply the patch to the JDK 9 and check that it works for your case.
Thanks, Alexandr. On 1/24/2014 12:05 PM, Hendrik Schreiber wrote:
Hey, to animate a component, I usually draw it to a BufferedImage and then draw that image to the glass pane, where I can easily move it around without having to completely re-render the component all the time. Unfortunately, this technique does not work well on Retina/HiDPI displays, as I can't seem to be able to convince any components to render in high resolution to a BufferedImage. Is there a way to paint components to BufferedImages in high resolution? I'd like something like: final Image image = component.createImage(component.getWidth(), component.getHeight()); component.paint(image.getGraphics()); // then go on to use the image... to work properly. Thanks, -hendrik