Hi Hendrik,

The API that allows to create custom images for HiDPI displays is only under discussion now. It can be found in the thread: http://mail.openjdk.java.net/pipermail/awt-dev/2014-January/006775.html It also contains a link to the patch that allows SunGraphics2D class to correctly draw multi-resolution images.

You can try to apply the patch to the JDK 9 and check that it works for your case.

 Thanks,
 Alexandr.

On 1/24/2014 12:05 PM, Hendrik Schreiber wrote:
Hey,

to animate a component, I usually draw it to a BufferedImage and then draw that 
image to the glass pane, where I can easily move it around without having to 
completely re-render the component all the time. Unfortunately, this technique 
does not work well on Retina/HiDPI displays, as I can't seem to be able to 
convince any components to render in high resolution to a BufferedImage.

Is there a way to paint components to BufferedImages in high resolution?
I'd like something like:

         final Image image = component.createImage(component.getWidth(), 
component.getHeight());
         component.paint(image.getGraphics());
         // then go on to use the image...

to work properly.

Thanks,

-hendrik

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