On 22 Oct 2007, at 18:26, Juan Manuel Palacios wrote:
On Oct 22, 2007, at 3:50 AM, Weissmann Markus wrote:
I have to admit that I do like your point, willy-nilly categories
for every couple of ports that make any sort of sense together is
definitely not something we want to encourage. But it's also
somewhat difficult to enforce, as there are already categories of
that sort (genealogy, containing only two ports; cad, 2; iphone, 4;
etc). I chose Perl as an example because of the name prefix thing,
but it was a very bad example for the argument of "number of
ports", I admit. I believe that some categories make sense even if
they don't hold those many ports, like iphone, but others don't,
like genealogy (in this case simply because it's a very small
category, holding many ports would definitely make a case for it,
in my opinion).
So maybe our parameters for creating top-level categories should
be a different one(s), rather than plain sheer number of ports in
them. "How likely is a user to search in a given category?", that's
the question I would ask. I (and any emacs user, I'm sure) would
definitely look in dports/emacs/, so that particular category makes
sense to me, even if it has only... two to begin with ;-)
I would mark every port as belonging to an emacs category, but would
not actually create that category. From another email I wrote:
As I have advocated earlier[1], we should begin thinking about
categories not as physical bins to stick ports into (especially
since many ports have more than one category listed for the port
and there are 30 categories that do not really exist), but as tags
in a taxonomy of ports (admittedly a very flat one, but a taxonomy
nonetheless) that may or may not assist users in finding that
particular port that solves their particular problem.[2]
[1] http://lists.macosforge.org/pipermail/macports-dev/2007-August/
002560.html
[2] http://lists.macosforge.org/pipermail/macports-dev/2007-October/
003197.html
Randall Wood
[EMAIL PROTECTED]
http://shyramblings.blogspot.com
"The rules are simple: The ball is round. The game lasts 90 minutes.
All the
rest is just philosophy."
_______________________________________________
macports-dev mailing list
[email protected]
http://lists.macosforge.org/mailman/listinfo/macports-dev