expat.

I'm developing on 10.7 against the 10.6 sdk.


On Jan 27, 2012, at 5:03 PM, James Berry wrote:

> James,
> 
> I've check into svn a fix for the first problem. We now use xcrun to find the 
> compiler tools, and so can find the compilers okay.
> 
> I hadn't encountered the other issue, likely because I haven't been building 
> any macports app that use the sdk.
> 
> I'll see if I can take a look at the other issue (sdkroot) as well. Is there 
> a particular port you saw this issue with?
> 
> James
> 
> On Jan 27, 2012, at 3:18 PM, James Gregurich wrote:
> 
>> I'm not sure if this is known or not, but Xcode 4.3 breaks macports. I'll 
>> report what I have learned in hacking my macports install into working. Note 
>> that /Developer has been moved inside the Xcode.app package and the internal 
>> structure of Developer has changed.
>> 
>> 
>> In xcode 4.3, "/Applications/Xcode.app/Contents/Developer/usr/bin"  does not 
>> contain clang and clang++.
>> 
>> 
>> Also, the sdkroot calculation is also now wrong as the macosx sdk is now in 
>> the platforms folder. To illustrate, the path to the 10.6 sdk is now:
>> 
>> 
>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk
>> 
>> 
>> Here is the line I corrected to make the change in portconfigure….although 
>> I'm sure you'll need more logic to make this change only for Xcode 4.3.
>> 
>> 
>> set sdk 
>> "${developer_dir}/Platforms/MacOSX.platform/Developer/SDKs/MacOSX${macosx_deployment_target}.sdk"
>> 
>> 
>> 
>> -James
>> 
>> 
>> 
>> _______________________________________________
>> macports-dev mailing list
>> [email protected]
>> http://lists.macosforge.org/mailman/listinfo.cgi/macports-dev
> 

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