A while ago I've put some effort into packaging several of Apple's open source 
developer components as macports ports. It turned out that just a handful of 
ports are necessary to have a self-contained compiler toolchain. Such a 
toolchain could allow us to be self-contained in the sense that for most of our 
needs we don't need to rely on Xcode any more. Here is a list of relevant ports:

= basic toolchain =
 * llvm
 * clang
 * ld64
 * csu
 * cctools
 * llvm-gcc42

= header ports =
 * cctools-headers
 * dyld-headers
 * libunwind-headers
 * libm-headers
 * xnu-headers
 * libc-headers
 * lib[std]cxx-headers

= supplementals =
 * coreosmakefiles
 * bootstrap_cmds
 * developer_cmds
 * b[sd]make
 * g[nu]make
 * nasm
 * yasm

I've created and tested these ports in my experimental repo at 
https://macports.feir.eu/ and as they stabilize I've started to slowly move 
them to the main macports repo. I test everything on darwin9/ppc, 
darwin10/x86_64 and darwin11/x86_64. The licenses of all these ports should 
allow binary distribution for easy bootstrapping.
Because some ports imply certain assumptions about the host OS, I tend to be 
more specific about the versions offered than we usually are in macports. Also 
note that cross-architecture, cross-SDK, and universal support are completely 
untested. Help is appreciated, e.g. Jeremy Huddleston already started to add 
support for more platforms and took (co-)maintainership for some ports.

The obvious benefit of having our own version-controlled toolchain is of course 
more stability and predictability. We often hear about problems due to missing, 
outdated or unsupported Xcode installations. And its just nice to rely purely 
on opensource tools and to not require an AppleID and the Xcode EULA agreement 
to use macports.

Regards, Michael

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